using UnityEngine; namespace RoR2; [RequireComponent(typeof(WheelCollider))] public class SetWheelVisuals : MonoBehaviour { public Transform visualTransform; private WheelCollider wheelCollider; private void Start() { wheelCollider = GetComponent(); } private void FixedUpdate() { wheelCollider.GetWorldPose(out var pos, out var quat); visualTransform.position = pos; visualTransform.rotation = quat; } }