using UnityEngine; public class TracerBehavior : MonoBehaviour { public float speed = 1f; public Vector3[] positions; private Vector3 direction; private void Start() { direction = Vector3.Normalize(positions[1] - positions[0]); } private void Update() { if (Vector3.Distance(base.transform.position, positions[1]) > speed * Time.deltaTime) { base.transform.position += direction * speed * Time.deltaTime; } } }