## Settings file was created by plugin NoMoreMath v2.1.0 ## Plugin GUID: Gorakh.NoMoreMath [Blood Shrine] ## If the amount of money that will be granted from a Blood Shrine is displayed # Setting type: Boolean # Default value: true Display Gold Amount = true ## The format that will be used to display the amount of money gained. ## ## All instances of '{amount}' (braces included!) will be replaced with the amount of money gained. # Setting type: String # Default value: (+${amount}) Gold Amount Display Format = (+${amount}) [Chance Shrine] ## Displays how many activations of a shrine you can afford. # Setting type: Boolean # Default value: true Display Activation Count = true ## The format that will be used to display the affordable activations remaining. ## ## All instances of '{activations}' (braces included!) will be replaced with the number of times you can purchase the shrine before running out of money. # Setting type: String # Default value: ({activations} activation(s)) Shrine Activation Count Display Format = ({activations} activation(s)) [Effective Cost] ## If effective cost should be shown on interactables # Setting type: Boolean # Default value: true Enabled = true ## The format that will be used to display the effective cost. ## ## All instances of '{value}' (braces included!) will be replaced with the effective cost value # Setting type: String # Default value: (Eff. {value}) Display Format = (Eff. {value}) [Effective Health] ## If effective health should be displayed. # Setting type: Boolean # Default value: true Enabled = true ## The format that will be used to display effective health. ## ## All instances of '{value}' (braces included!) will be replaced with the effective health value # Setting type: String # Default value: (Eff. {value}) Display Format = (Eff. {value}) ## How this effective health should be displayed. ## ## None: Effective health is not displayed. ## ## BeforeHealth: Effective health is displayed to the left of the health value. ## ## AfterHealth: Effective health is displayed to the right of the health value. # Setting type: DisplayPosition # Default value: BeforeHealth # Acceptable values: None, BeforeHealth, AfterHealth Current Health Display Position = BeforeHealth ## How this effective health should be displayed. ## ## None: Effective health is not displayed. ## ## BeforeHealth: Effective health is displayed to the left of the health value. ## ## AfterHealth: Effective health is displayed to the right of the health value. # Setting type: DisplayPosition # Default value: AfterHealth # Acceptable values: None, BeforeHealth, AfterHealth Max Health Display Position = AfterHealth [Formatting] Blood Shrine Money String = (+${amount}) Chance Shrine Uses String = ({amount} activation{s}) Effective Health String = (Eff. {amount}) Effective Full Health String = (Eff. {amount}) Effective Purchase Cost String = {Eff. {styleOnlyOnTooltip}${amount}{/styleOnlyOnTooltip}} Gilded Coast Beacons String = (${amount}) Holdout Zone Time Remaining String = ({second} s) [Halcyon Beacon] ## If the total cost of all Halcyon Beacons in Gilded Coast should be displayed in the Objective panel # Setting type: Boolean # Default value: true Display Total Cost = true ## The format that will be used to display the total cost. ## ## All instances of '{total_cost}' (braces included!) will be replaced with the total cost ## ## All instances of '{color}' (braces included!) will be replaced with a color code depending on if the total cost is affordable or not # Setting type: String # Default value: (${total_cost}) Total Cost Display Format = (${total_cost}) ## The color used for the '{color}' tag in the display format if the total price can be afforded. # Setting type: Color # Default value: 00FF00FF Total Cost Affordable Color = 00FF00FF ## The color used for the '{color}' tag in the display format if the total price cannot be afforded. # Setting type: Color # Default value: FF0000FF Total Cost Not Affordable Color = FF0000FF [Halcyon Shrine] ## If the charge progress of Halcyon Shrines should be displayed in the Objectives panel # Setting type: Boolean # Default value: true Display Charge Progress = true ## The format that will be used to display the charge progress. ## ## All instances of '{money_spent}' (braces included!) will be replaced with the amount of money spent on the shrine ## ## All instances of '{money_required}' (braces included!) will be replaced with the amount of money required to complete the shrine ## ## All instances of '{percent_complete}' (braces included!) will be replaced with the charge percentage (0-100) # Setting type: String # Default value: Charge the Halcyon Shrine (${money_spent}/{money_required}) Charge Progress Display Format = Charge the Halcyon Shrine (${money_spent}/{money_required}) [Holdout Zone] ## If the estimated time remaining to fully charge a holdout zone should be displayed in the Objective panel # Setting type: Boolean # Default value: true Display Estimated Charge Time = true ## The format that will be used to display the time remaining. ## ## All instances of '{sec}' (braces included!) will be replaced with the time remaining (in seconds) # Setting type: String # Default value: ({sec} s) Charge Time Display Format = ({sec} s)