[! Important !] ## If true, items will use the custom values in this config file instead of the default values. # Setting type: Boolean # Default value: false Use Custom Config = false [Item: Blade of the Ruined King] ## Percent of current health done on-hit for each stack of BotRK. # Setting type: Single # Default value: 1 On-Hit Damage = 1 ## Whether or not the on-hit damage should be capped at a certain ratio of the attack's base damage. If false, BotRK on-hit damage has no cap. # Setting type: Boolean # Default value: true Cap On-Hit Damage = true ## Maximum damage per proc as a percentage of the initial damage (e.g. if your attack does 12 damage, BotRK does a max of 12 damage). # Setting type: Single # Default value: 100 Max Damage Cap = 100 [Item: Bloodthirster] ## Percent of on-hit damage dealt recovered as health for each stack of Bloodthirster. # Setting type: Single # Default value: 14 Lifesteal On-Hit = 14 [Item: Dead Mans Plate] ## Percent of movement speed gained for each stack of Momentum. # Setting type: Single # Default value: 3 Movespeed Gain = 3 ## Proc damage dealt at full Momentum for each stack of Dead Man's Plate. # Setting type: Single # Default value: 500 Damage Proc = 500 [Item: Deaths Dance] ## Maximum percent health damage that can be taken from Defiance stacks each second. # Setting type: Single # Default value: 2 Damage Over Time = 2 ## Damage reduction for each stack of Death's Dance. # Setting type: Single # Default value: 28 Damage Reduction = 28 [Item: Duskblade of Draktharr] ## Armor penetration for the first stack of Duskblade. # Setting type: Single # Default value: 80 Armor Penetration (First Stack) = 80 ## Armor penetration for each additional stack of Duskblade. # Setting type: Single # Default value: 40 Armor Penetration (Extra Stack) = 40 [Item: Guinsoos Rageblade] ## On-hit damage for every 1% of crit chance. # Setting type: Single # Default value: 0.75 On-Hit Damage (First Stack) = 0.75 ## Additional damage on-hit for every 1% of crit chance for every additional stack of Guinsoo's Rageblade. # Setting type: Single # Default value: 0.75 On-Hit Damage (Extra Stack) = 0.75 [Item: Heartsteel] ## Maximum permanent health for each stack of Heartsteel. Set this to -1 to remove the cap completely. # Setting type: Single # Default value: 600 Max Permanent Health = 600 ## Percentage of max health gained as permanent base health when killing an elite enemy. # Setting type: Single # Default value: 3 Health Gain (First Stack) = 3 ## Percentage of max health gained as permanent base health when killing an elite enemy for each additional stack of Heartsteel. # Setting type: Single # Default value: 1.5 Health Gain (Extra Stack) = 1.5 [Item: Infinity Edge] ## Crit chance gained for each stack of Infinity Edge. # Setting type: Single # Default value: 20 Crit Chance = 20 ## Crit damage gained for each stack of Infinity Edge. # Setting type: Single # Default value: 60 Crit Damage = 60 [Item: Nashors Tooth] ## On-hit damage for the first stack of Nashor's Tooth. # Setting type: Single # Default value: 15 On-Hit Damage (First Stack) = 15 ## On-hit damage for each additional stack of Nashor's Tooth. # Setting type: Single # Default value: 5 On-Hit Damage (Extra Stack) = 5 ## On-hit damage gained for each player level. # Setting type: Single # Default value: 1 On-Hit Damage (Per Level) = 1 [Item: Spear of Shojin] ## Maximum bonus CDR that can be gained from this item. # Setting type: Single # Default value: 40 Maximum Bonus CDR = 40 ## Percent of damage converted to CDR for each stack of Spear of Shojin. # Setting type: Single # Default value: 40 Damage Converted to CDR = 40 [Item: Titanic Hydra] ## Percentage of maximum health gained as bonus damage for the first stack of Titanic Hydra. # Setting type: Single # Default value: 2.5 Max Health Coverted (First Stack) = 2.5 ## Percentage of maximum health gained as bonus damage for each additional stack of Titanic Hydra. # Setting type: Single # Default value: 1 Max Health Coverted (Extra Stack) = 1 [Item: Warmogs Armor] ## Percentage of maximum health gained as bonus health for the first stack of Warmog's Armor. # Setting type: Single # Default value: 50 Max Health Gained (First Stack) = 50 ## Percentage of maximum health gained as bonus health for each additional stack of Warmog's Armor. # Setting type: Single # Default value: 25 Max Health Gained (Extra Stack) = 25 [Item: Wits End] ## Duration of each Fray stack. # Setting type: Single # Default value: 4 Fray Stack Duration = 4 ## Bonus attack speed gained for each stack of Fray. # Setting type: Single # Default value: 1 Attack Speed Bonus = 1 ## Bonus movement speed gained for each stack of Fray. # Setting type: Single # Default value: 1 Movement Speed Bonus = 1