## Settings file was created by plugin Ganondorf v3.2.0 ## Plugin GUID: com.Ethanol10.Ganondorf [00 - Miscellaneous] ## Disables the effect when the sword is thrown. # Setting type: Boolean # Default value: false Remove Serrated Whirlwind Effects = false [01 - Skins] ## Make Saturated Classic to appear in game as a selectable skin. # Setting type: Boolean # Default value: false Saturated Classic Enabled = false ## Make Purple to appear in game as a selectable skin. # Setting type: Boolean # Default value: false Purple Enabled = false ## Make Green to appear in game as a selectable skin. # Setting type: Boolean # Default value: false Green Enabled = false ## Make Hulking Malice to appear in game as a selectable skin. # Setting type: Boolean # Default value: false Hulking Malice Enabled = false ## Make Brown to appear in game as a selectable skin. # Setting type: Boolean # Default value: false Brown Enabled = false [02 - Cooldowns] ## Sets the Cooldown for Wizards Foot on the Secondary slot. This requires a restart to take effect. # Setting type: Single # Default value: 6 Secondary Slot - Wizards Foot = 6 ## Sets the Cooldown for Flame Choke on the Utility slot. This requires a restart to take effect. # Setting type: Single # Default value: 8 Utility Slot - Flame Choke = 8 ## Sets the Cooldown for Flame Choke on the Secondary slot. This requires a restart to take effect. # Setting type: Single # Default value: 6 Secondary Slot - Flame Choke = 6 ## Sets the Cooldown for Wizards Foot on the Utility slot. This requires a restart to take effect. # Setting type: Single # Default value: 8 Utility Slot - Wizards Foot = 8 [03 - Volume] ## Sets the Volume for voicelines, AFFECTED BY IN-GAME MASTER AND SFX VOLUME SLIDERS! # Setting type: Single # Default value: 100 Voice Volume = 100 ## Sets the Volume for Swing sounds, hits and non-voice SFX, AFFECTED BY IN-GAME MASTER AND SFX VOLUME SLIDERS! # Setting type: Single # Default value: 100 Ganondorf SFX Volume = 100 [Ganondorf] ## Set to false to disable Ganondorf # Setting type: Boolean # Default value: true Enabled = true