## Settings file was created by plugin Elite Reworks v1.9.4 ## Plugin GUID: com.Moffein.EliteReworks [DLC1 - T1 - Mending] ## Enable changes to this elite type. # Setting type: Boolean # Default value: true Enable Changes = true [DLC1 - Voidtouched] ## Enable changes to this elite type. # Setting type: Boolean # Default value: true Enable Changes = true ## Nullify only takes 2 stacks to root. Requires Voidtouched changes to be eanbled. # Setting type: Boolean # Default value: true Tweak Nullify = true [General] ## Modify Elite Cost/HP/Damage multipliers. # Setting type: Boolean # Default value: true Modify Scaling = true ## T1 Director Cost multiplier. (Vanilla is 6) # Setting type: Single # Default value: 4.5 T1 Cost = 4.5 ## T1 Health multiplier. (Vanilla is 4) # Setting type: Single # Default value: 3 T1 HP = 3 ## Mending Health multiplier. (Vanilla is 3) # Setting type: Single # Default value: 3 T1 HP - Mending = 3 ## T1 Damage multipliers. (Vanilla is 2) # Setting type: Single # Default value: 1.5 T1 Damage = 1.5 ## T1 Director Cost multiplier while Honor is active. (Vanilla is 3.5) # Setting type: Single # Default value: 3.5 T1 (Honor) Cost = 3.5 ## T1 Health multiplier while Honor is active. (Vanilla is 2.5) # Setting type: Single # Default value: 2.5 T1 (Honor) HP = 2.5 ## Mending Health multiplier while Honor is active. (Vanilla is 1.5) # Setting type: Single # Default value: 1.5 T1 (Honor) HP - Mending = 1.5 ## T1 Damage multipliers while Honor is active. (Vanilla is 1.5) # Setting type: Single # Default value: 1.5 T1 (Honor) Damage = 1.5 ## T2 Director Cost multiplier. (Vanilla is 36) # Setting type: Single # Default value: 36 T2 Cost = 36 ## T2 Health multiplier. (Vanilla is 18) # Setting type: Single # Default value: 12 T2 HP = 12 ## T2 Damage multipliers. (Vanilla is 6) # Setting type: Single # Default value: 3.5 T2 Damage = 3.5 ## Minimum stage completions before T2 elites start spawning. (Vanilla is 5) # Setting type: Int32 # Default value: 5 T2 Min Stages = 5 ## Voidtouched Damage multipliers. (Vanilla is 0.7) # Setting type: Single # Default value: 1.5 Voidtouched Damage = 1.5 [T1 - Blazing] ## Enable changes to this elite type. # Setting type: Boolean # Default value: true Enable Changes = true [T1 - Glacial] ## Enable changes to this elite type. # Setting type: Boolean # Default value: true Enable Changes = true [T1 - Overloading] ## Enable changes to this elite type. # Setting type: Boolean # Default value: true Enable Changes = true ## Remove shields from Overloading Enemies. # Setting type: Boolean # Default value: true Remove Shield = true ## Reduces shields of Overloading Enemies. Requires Remove Shield option to be disabled. # Setting type: Boolean # Default value: false Reduce Shield = false ## Increases the blast radius of Overloading stickybombs. # Setting type: Boolean # Default value: true On-Hit Rework = true ## Overloading elites periodically shoot out lightning nearby. # Setting type: Boolean # Default value: true Passive Lightning = true ## Requires On-Hit Rework. Replaces Overloading stickybombs with a spread of projectiles. # Setting type: Boolean # Default value: false On-Hit Scatterbombs = false ## Remove the fire rate cap on on-hit scatterbombs (laggy). # Setting type: Boolean # Default value: false On-Hit Scatterbombs - Uncap On-Hit Lightning = false [T2 - Celestine] ## Enable changes to this elite type. # Setting type: Boolean # Default value: true Enable Changes = true ## Replaces the Vanilla Slow-on-Hit with an armor reduction penalty. # Setting type: Boolean # Default value: true New On-Hit Effect = true [T2 - Malachite] ## Enable changes to this elite type. # Setting type: Boolean # Default value: true Enable Changes = true