## Settings file was created by plugin SurvivorSortOrder v1.1.2 ## Plugin GUID: com.TheTimeSweeper.SurvivorSortOrder [love ya] ## Modded ror1 survivors will be mixed in with the rest of the cast, loosely based on their unlock condition. ## Set to false to separate them out and neatly place them together right after Vanilla ## Overrides those mods' original configs # Setting type: Boolean # Default value: true Mix ror1 surivors = true ## Set to true to separate out nemesis survivors from the main lineup, grouped up after ror1 and ror2 survivors. ## Set to false to place next to their counterpart # Setting type: Boolean # Default value: false Separate Nemesis = false ## Set to true to separate out any other non-ror1 modded characters. ## Set to false to leave them where their mod placed them # Setting type: Boolean # Default value: true Force Modded Characters Out = true ## List of characters to apply a custom order, comma separated. ## Format is BodyName:Number. Number can be decimal between two values to place your character in between. ## Example: EngiBody:69,HereticBody:2,EnforcerBody:6.5,HANDOverclockedBody:8.1 ## You can copy from Print Sorting config below. # Setting type: String # Default value: Custom Order = ## This config does nothing. just shows what the game's current order is when you run the game so you can copy paste ## Printed Sort Order: ## CommandoBody:1, HuntressBody:2, Bandit2Body:3, ToolbotBody:4, HANDOverclockedBody:4.1, EngiBody:5, EnforcerBody:5.1, NemesisEnforcerBody:5.10001, MageBody:6, MercBody:7, TreebotBody:8, LoaderBody:9, MinerBody:9.1, CrocoBody:10, CaptainBody:11, RailgunnerBody:14, VoidSurvivorBody:15, SeekerBody:16, HereticBody:17, FalseSonBody:17, ChefBody:18, SettBody:25.001, InterrogatorBody:25.006, RobPaladinBody:25.007, LeeHyperrealBody:25.1 # Setting type: Boolean # Default value: true Print Sorting = true [Variants] ## Requires Survariants mod. List of characters to set as variants of other characters. ## Format is VariantBodyName:TargetBodyName. ## Optionally set a description with another : (VariantBodyName:TargetBodyName:Description). ## ex: NemCommandoBody:CommandoBody, NemesisEnforcerBody:EnforcerBody:Heavy TF2. # Setting type: String # Default value: Custom Variants = ## Requires Survariants mod. Set to true to put nemesis survivors as variants of the original # Setting type: Boolean # Default value: false Nemesis variants = false