## Settings file was created by plugin SM64BBF v1.0.5 ## Plugin GUID: com.Viliger.SM64BBF [Bobomb Spawn] ## Selection weight for Bobomb Director Card. Does not affect spawning on Bobomb Battlefield, only for other stages. # Setting type: Int32 # Default value: 6 Bobomb Card Selection Weight = 6 ## How many stages players must clear before Bobombs start spawning. Does not affect spawning on Bobomb Battlefield, only for other stages. # Setting type: Int32 # Default value: 0 Bobomb Card Minimal Stage Count = 0 ## Bobombs can spawn in arena (internal name for Void Fields) # Setting type: Boolean # Default value: false Bobomb Can Spawn in arena = false ## Bobombs can spawn in ancientloft (internal name for Aphelian Sanctuary) # Setting type: Boolean # Default value: false Bobomb Can Spawn in ancientloft = false ## Bobombs can spawn in blackbeach (both 1 and 2) (internal name for Distant Roost) # Setting type: Boolean # Default value: false Bobomb Can Spawn in blackbeach = false ## Bobombs can spawn in dampcavesimple (internal name for Abyssal Depths) # Setting type: Boolean # Default value: false Bobomb Can Spawn in dampcavesimple = false ## Bobombs can spawn in foggyswamp (internal name for Wetlands Aspect) # Setting type: Boolean # Default value: false Bobomb Can Spawn in foggyswamp = false ## Bobombs can spawn in foggyswamp (internal name for Rallypoint Delta) # Setting type: Boolean # Default value: false Bobomb Can Spawn in frozenwall = false ## Bobombs can spawn in golemplains (both 1 and 2) (internal name for Titanic Plains) # Setting type: Boolean # Default value: false Bobomb Can Spawn in golemplains = false ## Bobombs can spawn in goolake (internal name for Abandoned Aqueduct) # Setting type: Boolean # Default value: false Bobomb Can Spawn in goolake = false ## Bobombs can spawn in lakes (internal name for Verdant Falls) # Setting type: Boolean # Default value: false Bobomb Can Spawn in lakes = false ## Bobombs can spawn in rootjungle (internal name for Sundered Grove, aka Stadia Stage) # Setting type: Boolean # Default value: false Bobomb Can Spawn in rootjungle = false ## Bobombs can spawn in shipgraveyard (internal name for Siren's Call) # Setting type: Boolean # Default value: false Bobomb Can Spawn in shipgraveyard = false ## Bobombs can spawn in skymeadow (internal name for Sky Meadow (duh)) # Setting type: Boolean # Default value: false Bobomb Can Spawn in skymeadow = false ## Bobombs can spawn in snowyforest (internal name for Siphoned Forest) # Setting type: Boolean # Default value: false Bobomb Can Spawn in snowyforest = false ## Bobombs can spawn in sulfurpools (internal name for Sulfur Pools, oh hey another one) # Setting type: Boolean # Default value: false Bobomb Can Spawn in sulfurpools = false ## Bobombs can spawn in wispgraveyard (internal name for Scorched Acres) # Setting type: Boolean # Default value: false Bobomb Can Spawn in wispgraveyard = false ## Bobombs can spawn in Simulacrum, covers all Simulacrum stages. # Setting type: Boolean # Default value: false Bobomb Can Spawn in Simulacrum = false ## To make Bobombs spawn in custom stages, add internal names of custom stages separated by ",". You can find their name by installing DebugToolkit and then entering "list_scene", it will give you the list of all available scenes as stages. For example, Fogbound Lagoon is FBLScene, Catacombs is catacombs_DS1_Catacombs, Bobomb Battlefield is sm64_bbf_SM64_BBF # Setting type: String # Default value: Bobomb Can Spawn in custom stages = [Tree Interactable] ## Weight to spawn Coin when shaking the tree. Higher the value - higher the chance. # Setting type: Single # Default value: 40 Coin Weight = 40 ## Weight to spawn 1UP when shaking the tree. Higher the value - higher the chance. # Setting type: Single # Default value: 5 One Up Weight = 5 ## Weight to spawn Starman when shaking the tree. Higher the value - higher the chance. # Setting type: Single # Default value: 10 Starman Weight = 10 ## Weight to get nothing when shaking the tree. Higher the value - higher the chance. # Setting type: Single # Default value: 45 Nothing Weight = 45