## Settings file was created by plugin More Shrines v1.5.0 ## Plugin GUID: com.evaisa.moreshrines [Rusty Fusebox] ## Enable the Rusty Fusebox. # Setting type: Boolean # Default value: true Enable = true ## The spawn weight of this shrine, lower is more rare. # Setting type: Int32 # Default value: 2 Weight = 2 [Shrine of Disorder] ## Enable the Shrine of Disorder. # Setting type: Boolean # Default value: true Enable = true ## The spawn weight of this shrine, lower is more rare. # Setting type: Int32 # Default value: 1 Weight = 1 [Shrine of Heresy] ## Enable the Shrine of Heresy. # Setting type: Boolean # Default value: true Enable = true ## The spawn weight of this shrine, lower is more rare. # Setting type: Int32 # Default value: 1 Weight = 1 [Shrine of Imps] ## Enable the Shrine of Imps. # Setting type: Boolean # Default value: true Enable = true ## The spawn weight of this shrine, lower is more rare. # Setting type: Int32 # Default value: 2 Weight = 2 ## The base imp count spawned. This is scaled by (baseImpCount - 1) + (playerCount * runDifficulty) # Setting type: Int32 # Default value: 5 Base Imp Count = 5 ## The cap for Base Imp Count scaling. If the base scaling exceeds this value it is set to this value. [Does not override stage difficulty scaling.] # Setting type: Int32 # Default value: 15 Imp Count Cap = 15 ## Scale the maximum amount of imps with stage difficulty. # Setting type: Boolean # Default value: true Count Scale = true ## The amount of time you get to finish a Shrine of Imps. # Setting type: Int32 # Default value: 30 Time = 30 ## Increase item rarity based on how fast you killed all the imps. # Setting type: Boolean # Default value: true Item Rarity Based On Speed = true ## Drop a item for every player in the session. # Setting type: Boolean # Default value: true Drop for every player = true ## Drop X extra items along with the base amount when a Shrine of Imps is beaten. # Setting type: Int32 # Default value: 0 Extra Item Count = 0 [Shrine of the Fallen] ## Enable the Shrine of the Fallen. # Setting type: Boolean # Default value: true Enable = true ## The spawn weight of this shrine, lower is more rare. # Setting type: Int32 # Default value: 2 Weight = 2 ## Always spawn atleast one Shrine of the Fallen per stage. # Setting type: Boolean # Default value: false Always spawn = false ## The max HP penalty the user takes for the rest of the stage when this shrine is used. # Setting type: Int32 # Default value: 40 HP Penalty = 40 ## Shrine of the Fallen costs money rather than a HP penalty. # Setting type: Boolean # Default value: false Use Money = false ## The base cost for the shrine. (only applicable if 'Use Money' is enabled) # Setting type: Int32 # Default value: 300 Money Base Cost = 300 [Shrine of Wisps] ## Enable the Shrine of Wisps. # Setting type: Boolean # Default value: true Enable = true ## Scale the number of wisps spawned with difficulty. # Setting type: Boolean # Default value: true Scale Count With Difficulty = true ## The spawn weight of this shrine, lower is more rare. # Setting type: Int32 # Default value: 2 Weight = 2 [Totem Pole] ## Enable the Totem Pole. # Setting type: Boolean # Default value: true Enable = true ## The spawn weight of this shrine, lower is more rare. # Setting type: Int32 # Default value: 2 Weight = 2