[Aegis] ## Enables changes for this item. # Setting type: Boolean # Default value: false Enable Changes = false ## Allows excess regen to be converted into barrier. # Setting type: Boolean # Default value: true Count Regen = true ## Conversion rate of overheal to barrier at single stack. # Setting type: Single # Default value: 0.5 Base Overheal = 0.5 ## Conversion rate of overheal to barrier for each additional stack. # Setting type: Single # Default value: 0.5 Stack Overheal = 0.5 ## Increases maximum barrier by this much at single stack. # Setting type: Single # Default value: 0.25 Base Max Barrier = 0.25 ## Increases maximum barrier by this much for each additional stack. # Setting type: Single # Default value: 0.25 Stack Max Barrier = 0.25 [Alpha Construct Ally] ## Gives 360 Degree vision and prevents retaliation against allies. # Setting type: Boolean # Default value: false Better AI = false ## Gives it the Mechanical flag, allowing it to get Spare Drone Parts and Captain's Microbots. # Setting type: Boolean # Default value: false Is Mechanical = false ## Adds Spare Drone Parts item displays to the Alpha Construct. # Setting type: Boolean # Default value: false Modded Displays = false [Bens Raincoat] ## Enables changes for this item. # Setting type: Boolean # Default value: false Enable Changes = false ## Debuff blocks to give at a single stack. # Setting type: Int32 # Default value: 2 Base Block = 2 ## Debuff blocks to give for each additional stack. # Setting type: Int32 # Default value: 1 Stack Block = 1 ## Time in seconds it takes to restock debuff blocks. (Anything less than 0 will skip this change.) # Setting type: Single # Default value: 7 Cooldown = 7 ## Time in seconds after consuming a block that further debuffs are negated for free. # Setting type: Single # Default value: 0.25 Debuff Grace Time = 0.25 [Bison Steak] ## Enables changes for this item. # Setting type: Boolean # Default value: false Enable Changes = false ## Health each stack gives. # Setting type: Single # Default value: 10 Base HP = 10 ## Health each stack gives per level. # Setting type: Single # Default value: 3 Level HP = 3 [Bison Steak Rework] ## Enables the rework for this item. Has priority over the the normal changes. # Setting type: Boolean # Default value: false Enable Rework = false ## Health regen at a single stack. (Scales with level) # Setting type: Single # Default value: 1 Base Regen = 1 ## Health regen for each additional stack. (Scales with level) # Setting type: Single # Default value: 0 Stack Regen = 0 ## Duration of the regen buff at a single stack. # Setting type: Single # Default value: 3 Base Regen Duration = 3 ## Duration of the regen buff for each additional stack. # Setting type: Single # Default value: 3 Stack Regen Duration = 3 ## How much to extend the effect duration on kill. # Setting type: Single # Default value: 1 Extend Duration = 1 ## Prevents fake kills from extending the duration. # Setting type: Boolean # Default value: false Nerf Fake Kills = false [Chronobauble] ## Enables changes for this item. # Setting type: Boolean # Default value: false Enable Changes = false ## Move Speed debuff amount. # Setting type: Single # Default value: 0.6 Move Speed Reduction = 0.6 ## Attack Speed debuff amount. # Setting type: Single # Default value: 0.3 Attack Speed Reduction = 0.3 ## Debuff duration at a single stack. # Setting type: Single # Default value: 2 Base Duration = 2 ## Debuff duration for each additional. # Setting type: Single # Default value: 2 Stack Duration = 2 [Death Mark Rework] ## Enables the rework for this item. Has priority over the the normal changes. # Setting type: Boolean # Default value: false Enable Rework = false ## Duration of the Death Mark at a single stack. # Setting type: Single # Default value: 6 Base Duration = 6 ## Duration of the Death Mark for each additional stack. # Setting type: Single # Default value: 3 Stack Duration = 3 ## Cooldown between uses. (Whole numbers only) # Setting type: Int32 # Default value: 0 Cooldown = 0 ## Damage bonus against Death Marked targets. # Setting type: Single # Default value: 0.5 Base Damage Bonus = 0.5 ## Damage bonus against Death Marked targets for each additional stack of the debuff. # Setting type: Single # Default value: 0.2 Stack Damage Bonus = 0.2 ## Allows for multiple stacks of Death Mark on a target. # Setting type: Boolean # Default value: false Allow Stacking = false [Defense Nucleus] ## Enables changes for this item. # Setting type: Boolean # Default value: false Enable Changes = false ## Extra health the construct gets at a single stack. (1 = +10%) # Setting type: Int32 # Default value: 10 Base Health = 10 ## Extra health the construct gets for each additional stack. # Setting type: Int32 # Default value: 10 Stack Health = 10 ## Extra attack speed the construct gets at a single stack. (1 = +10%) # Setting type: Int32 # Default value: 3 Base Attack Speed = 3 ## Extra attack speed the construct gets for each additional stack. # Setting type: Int32 # Default value: 0 Stack Attack Speed = 0 ## Extra damage the construct gets at a single stack. (1 = +10%) # Setting type: Int32 # Default value: 0 Base Damage = 0 ## Extra damage the construct gets for each additional stack. # Setting type: Int32 # Default value: 5 Stack Damage = 5 [Defense Nucleus Rework] ## Enables the rework for this item. Has priority over the the normal changes. # Setting type: Boolean # Default value: false Enable Rework = false ## How many constructs to summon on activation. (Cannot go above 6 because I said so.) # Setting type: Int32 # Default value: 3 Summon Count = 3 ## Extra health the construct gets at a single stack. (1 = +10%) # Setting type: Int32 # Default value: 10 Base Health = 10 ## Extra health the construct gets for each additional stack. # Setting type: Int32 # Default value: 10 Stack Health = 10 ## Extra attack speed the construct gets at a single stack. (1 = +10%) # Setting type: Int32 # Default value: 3 Base Attack Speed = 3 ## Extra attack speed the construct gets for each additional stack. # Setting type: Int32 # Default value: 0 Stack Attack Speed = 0 ## Extra damage the construct gets at a single stack. (1 = +10%) # Setting type: Int32 # Default value: 0 Base Damage = 0 ## Extra damage the construct gets for each additional stack. # Setting type: Int32 # Default value: 5 Stack Damage = 5 ## Duration of the projectile shield at a single stack. # Setting type: Single # Default value: 5 Shield Base Duration = 5 ## Duration of the projectile shield for each additional stack. # Setting type: Single # Default value: 2 Shield Stack Duration = 2 [Happiest Mask Rework] ## Enables the rework for this item. Has priority over the the normal changes. # Setting type: Boolean # Default value: false Enable Rework = false ## Damage increase for ghosts at a single stack. # Setting type: Single # Default value: 2 Base Damage = 2 ## Damage increase for ghosts for each additional stack. # Setting type: Single # Default value: 1.5 Stack Damage = 1.5 ## Movement speed increase for ghosts. # Setting type: Single # Default value: 0.45 Movement Speed = 0.45 ## How long in seconds the ghosts lasts before dying. # Setting type: Int32 # Default value: 30 Duration = 30 ## How long in seconds until a new ghost is summoned. # Setting type: Int32 # Default value: 3 Cooldown = 3 ## Credits the ghost's death as your kill. # Setting type: Boolean # Default value: true On Kill On Death = true ## Credits all kills the ghost scores as yours. # Setting type: Boolean # Default value: true Kill Credit Owner = true [Hunters Harpoon] ## Enables changes for this item. # Setting type: Boolean # Default value: false Enable Changes = false ## Buff duration at a single stack. # Setting type: Single # Default value: 1 Base Duration = 1 ## Extra buff duration for each additional stack. # Setting type: Single # Default value: 1 Stack Duration = 1 ## Movement speed each stack of the buff gives. # Setting type: Single # Default value: 1.25 Movement Speed Bonus = 1.25 ## Adds duration to the buff with each kill instead of refreshing it. # Setting type: Boolean # Default value: true Extend Duration = true ## Cooldown reduction on kill. # Setting type: Single # Default value: 1 Cooldown Reduction = 1 ## Cooldown reduction affects Primary skills? # Setting type: Boolean # Default value: false Cooldown Primary = false ## Cooldown reduction affects Secondary skills? # Setting type: Boolean # Default value: true Cooldown Secondary = true ## Cooldown reduction affects Utility skills? # Setting type: Boolean # Default value: false Cooldown Utility = false ## Cooldown reduction affects Special skills? # Setting type: Boolean # Default value: false Cooldown Special = false [Ignition Tank Rework] ## Enables the rework for this item. Has priority over the the normal changes. # Setting type: Boolean # Default value: false Enable Rework = false ## Chance to Burn on hit. # Setting type: Single # Default value: 10 Burn Chance = 10 ## How much damage Burn deals per second. # Setting type: Single # Default value: 0.8 Burn Damage = 0.8 ## How long in seconds Burn lasts for. # Setting type: Single # Default value: 3 Burn Duration = 3 ## Explodes after X instances of damage over time. # Setting type: Int32 # Default value: 10 Explode Ticks = 10 ## Damage the explosion deals at a single stack. # Setting type: Single # Default value: 3 Explosion Base Damage = 3 ## Extra damage the explosion deals for each additional stack. # Setting type: Single # Default value: 2 Explosion Stack Damage = 2 ## Radius of the the explosion at a single stack. # Setting type: Single # Default value: 12 Explosion Base Radius = 12 ## Extra explosion radius for each additional stack. # Setting type: Single # Default value: 2.4 Explosion Stack Radius = 2.4 ## Makes the explosion inherit the damage types used from the hit that procced. (For example it would make the explosion non-lethal if it was from Acrid's poison) # Setting type: Boolean # Default value: false Explosion Inherit Damage Type = false ## Allows the explosion to roll for crits, it will still inherit crits from the hit that procced regardless of this setting. # Setting type: Boolean # Default value: false Explosion Roll Crits = false [Infusion] ## Enables changes for this item. # Setting type: Boolean # Default value: false Enable Changes = false ## Number of levels gained per stack. # Setting type: Int32 # Default value: 2 Stack Level = 2 ## Allows samples to be collected beyond the cap with diminishing returns. # Setting type: Boolean # Default value: true Soft Cap = true ## Should your minions with infusions inherit your count. # Setting type: Boolean # Default value: true Inherit = true ## Sample value of champion enemies. (Wandering Vagrant, Magma Worm, etc) # Setting type: Int32 # Default value: 5 Champion Value = 5 ## Sample value multiplier from elite enemies. # Setting type: Int32 # Default value: 3 Elite Multiplier = 3 ## Sample value multiplier from boss enemies. # Setting type: Int32 # Default value: 2 Boss Multiplier = 2 [Laser Scope] ## Enables changes for this item. # Setting type: Boolean # Default value: false Enable Changes = false ## Crit chance at a single stack. # Setting type: Single # Default value: 5 Crit Chance = 5 [Leeching Seed] ## Enables changes for this item. # Setting type: Boolean # Default value: false Enable Changes = false ## Healing amount that's affected by proc coefficient. # Setting type: Single # Default value: 0.75 Proc Healing = 0.75 ## Extra healing amount regardless of proc coefficient. # Setting type: Single # Default value: 0.75 Base Healing = 0.75 [Leeching Seed Rework] ## Enables the rework for this item. Has priority over the the normal changes. # Setting type: Boolean # Default value: false Enable Rework = false ## Healing amount given from damage over time ticks at a single stack. # Setting type: Single # Default value: 4 Base DoT Healing = 4 ## Healing amount given from damage over time for each additional stack. # Setting type: Single # Default value: 4 Stack DoT Healing = 4 ## Chance of applying the Leech debuff. # Setting type: Single # Default value: 20 Leech Chance = 20 ## Percent of damage received as healing when damaging a target with Leech. # Setting type: Single # Default value: 0.1 Leech Life Steal = 0.1 ## Minimum amount of healing received when damaging a target with Leech. # Setting type: Single # Default value: 1 Leech Minimum Life Steal = 1 ## Damage dealt per second from Leech. # Setting type: Single # Default value: 0.5 Leech Base Damage = 0.5 ## How long Leech is applied for at a single stack. # Setting type: Single # Default value: 5 Leech Base Duration = 5 ## How much longer Leech is applied for each additional stack. # Setting type: Single # Default value: 0 Leech Stack Duration = 0 [Lepton Daisy] ## Enables changes for this item. # Setting type: Boolean # Default value: false Enable Changes = false ## Healing at a single stack. # Setting type: Single # Default value: 0.1 Base Healing = 0.1 ## Healing for each additional stack. # Setting type: Single # Default value: 0.1 Stack Healing = 0.1 ## Hyperbolic healing limit. (Set to 0 or less to disable.) # Setting type: Single # Default value: 2 Capped Healing = 2 ## Cooldown of the healing nova. # Setting type: Single # Default value: 10 Cooldown = 10 [Lost Seers Lenses] ## Enables changes for this item. # Setting type: Boolean # Default value: false Enable Changes = false ## Detain chance at a single stack. # Setting type: Single # Default value: 0.5 Base Chance = 0.5 ## Detain chance for each additional stack. # Setting type: Single # Default value: 0.5 Stack Chance = 0.5 ## Base damage at a single stack. # Setting type: Single # Default value: 50 Base Damage = 50 ## Base damage for each additional stack. # Setting type: Single # Default value: 0 Stack Damage = 0 ## Deal Total Damage of the attack instead of the attacker's damage stat? # Setting type: Boolean # Default value: false Deal Total = false [Newly Hatched Zoea Rework] ## Enables the rework for this item. Has priority over the the normal changes. # Setting type: Boolean # Default value: false Enable Rework = false ## How many missiles to store at a single stack. # Setting type: Int32 # Default value: 12 Base Stock = 12 ## Extra missiles for each additional stack. # Setting type: Int32 # Default value: 4 Stack Stock = 4 ## Missile damage at a single stack. # Setting type: Single # Default value: 3 Base Damage = 3 ## Missile damage for each additional stack. # Setting type: Single # Default value: 0.75 Stack Damage = 0.75 ## Missile proc coefficient. # Setting type: Single # Default value: 0.2 Proc Coefficient = 0.2 ## How long it takes in seconds to fully restock. # Setting type: Int32 # Default value: 30 Restock Time = 30 ## Set to false to disable the item corruption effect. # Setting type: Boolean # Default value: true Allow Corruption = true ## List of items that this item will corrupt. (Leave blank for vanilla values.) # Setting type: String # Default value: Corruption List = ## The item(s) for the "Corrupts all X" text. # Setting type: String # Default value: yellow items Corruption Text = yellow items [Old War Stealthkit] ## Enables changes for this item. # Setting type: Boolean # Default value: false Enable Changes = false ## Cooldown between uses. # Setting type: Single # Default value: 30 Base Cooldown = 30 ## Cooldown rate for each additional stack. # Setting type: Single # Default value: 0.5 Stack Cooldown = 0.5 ## Duration of the Stealth buff. # Setting type: Single # Default value: 5 Buff Duration = 5 ## How much Movement Speed is given from the Stealth buff. # Setting type: Single # Default value: 0.4 Stealth Movement Speed = 0.4 ## How much Armor to give per stack of the Stealth buff. # Setting type: Single # Default value: 20 Stealth Armor = 20 ## Puts you in 'Out of Combat' upon activation. # Setting type: Boolean # Default value: true Cancel Combat = true ## Puts you in 'Out of Danger' upon activation. # Setting type: Boolean # Default value: true Cancel Danger = true ## Removes damage over time effects upon activation. # Setting type: Boolean # Default value: true Clean DoTs = true [Planula] ## Enables changes for this item. # Setting type: Boolean # Default value: false Enable Changes = false ## Flat healing at a single stack. # Setting type: Single # Default value: 10 Base Flat Healing = 10 ## Flat healing for each additional stack. # Setting type: Single # Default value: 10 Stack Flat Healing = 10 ## Percent healing at a single stack. # Setting type: Single # Default value: 0.02 Base Max Healing = 0.02 ## Percent healing for each additional stack. # Setting type: Single # Default value: 0.02 Stack Max Healing = 0.02 [Planula Rework] ## Enables the rework for this item. Has priority over the the normal changes. # Setting type: Boolean # Default value: false Enable Rework = false ## Damage per second the burn deals at a single stack. # Setting type: Single # Default value: 0.8 Base Damage = 0.8 ## Damage per second the burn deals for each additional stack. # Setting type: Single # Default value: 0.6 Stack Damage = 0.6 ## Duration of the burn. # Setting type: Single # Default value: 5 Burn Duration = 5 ## Radius for enemies to be within to start burning. # Setting type: Single # Default value: 15 Burn Radius = 15 [Roll of Pennies Rework] ## Enables the rework for this item. Has priority over the the normal changes. # Setting type: Boolean # Default value: false Enable Rework = false ## Gold amount given at a single stack. # Setting type: Single # Default value: 3 Base Gold = 3 ## Gold amount given for each additional stack. # Setting type: Single # Default value: 0 Stack Gold = 0 ## Armor given at a single stack. # Setting type: Single # Default value: 5 Base Armor = 5 ## Armor given for each additional stack. # Setting type: Single # Default value: 1 Stack Armor = 1 ## Duration given to the armor at a single stack. # Setting type: Single # Default value: 2 Base Armor Duration = 2 ## Duration given to the armor for each additional stack. # Setting type: Single # Default value: 1 Stack Armor Duration = 1 ## Multiplier for the gold's value when calculating the extra duration. # Setting type: Single # Default value: 0.5 Gold Armor Duration = 0.5 [Squid Polyp] ## Enables changes for this item. # Setting type: Boolean # Default value: false Enable Changes = false ## Makes Squid Turrets apply the Tar debuff with their attack. # Setting type: Boolean # Default value: true Apply Tar = true ## Squid Turret duration at a single stack. # Setting type: Int32 # Default value: 25 Base Duration = 25 ## Squid Turret duration for each additional stack. # Setting type: Int32 # Default value: 5 Stack Duration = 5 ## Extra Squid Turret health for each additional stack. (1 = +10%) # Setting type: Int32 # Default value: 2 Stack Health = 2 ## How many Squid Turrets each player can have, newer turrets will replace old ones. (Set to 0 for vanilla behavior.) # Setting type: Int32 # Default value: 8 Max Turrets = 8 [Symbiotic Scorpion Rework] ## Enables the rework for this item. Has priority over the the normal changes. # Setting type: Boolean # Default value: false Enable Rework = false ## Slayer DoT damage increase at a single stack. # Setting type: Single # Default value: 1 Slayer DoT Base Damage = 1 ## Slayer DoT damage increase for each additional stack. # Setting type: Single # Default value: 0 Slayer DoT Stack Damage = 0 ## Makes the Slayer DoT affect the total damage for the purpose of proc items. (False = Vanilla) # Setting type: Boolean # Default value: false Slayer DoT Affects Total Damage = false ## The targetting radius for the Venom attack. (Set to 0 to disable the effect entirely.) # Setting type: Single # Default value: 13 Venom Radius = 13 ## Cooldown between Venom attacks. # Setting type: Single # Default value: 5 Venom Cooldown = 5 ## Damage of the Venom at a single stack. # Setting type: Single # Default value: 8 Venom Base Damage = 8 ## Damage of the Venom for each additional stack. # Setting type: Single # Default value: 8 Venom Stack Damage = 8 [Titanic Knurl] ## Enables changes for this item. # Setting type: Boolean # Default value: false Enable Changes = false ## Health each stack gives. # Setting type: Single # Default value: 30 Base Health = 30 ## Health each stack gives per level. # Setting type: Single # Default value: 9 Level Health = 9 ## Health Regen each stack gives. # Setting type: Single # Default value: 1.6 Base Regen = 1.6 ## Health Regen each stack gives per level. # Setting type: Single # Default value: 0.32 Level Regen = 0.32 [Titanic Knurl Rework] ## Enables the rework for this item. Has priority over the the normal changes. # Setting type: Boolean # Default value: false Enable Rework = false ## Base damage at a single stack. # Setting type: Single # Default value: 8 Base Damage = 8 ## Base damage for each additional stack. # Setting type: Single # Default value: 6 Stack Damage = 6 ## Cooldown at a single stack. # Setting type: Single # Default value: 6 Base Cooldown = 6 ## Cooldown rate for each additional stack. # Setting type: Single # Default value: 0.15 Stack Cooldown = 0.15 ## Proc coefficient of the stone fist. # Setting type: Single # Default value: 1 Proc Coefficient = 1 ## Should the stone fist proc bands? # Setting type: Boolean # Default value: true Proc Bands = true ## Targeting radius in metres. # Setting type: Single # Default value: 60 Target Radius = 60 ## Decides how the target is selected. (0 = Weak, 1 = Closest) # Setting type: Int32 # Default value: 0 Target Mode = 0 [Topaz Brooch] ## Enables changes for this item. # Setting type: Boolean # Default value: false Enable Changes = false ## Flat amount of barrier given at a single stack. # Setting type: Single # Default value: 15 Base Flat Barrier = 15 ## Flat amount of barrier given for each additional stack. # Setting type: Single # Default value: 15 Stack Flat Barrier = 15 ## Percent amount of barrier given at a single stack. # Setting type: Single # Default value: 0.005 Base Percent Barrier = 0.005 ## Percent amount of barrier given for each additional stack. # Setting type: Single # Default value: 0.005 Stack Percent Barrier = 0.005 [Voidsent Flame] ## Enables changes for this item. # Setting type: Boolean # Default value: false Enable Changes = false ## Blast radius at a single stack. # Setting type: Single # Default value: 12 Base Radius = 12 ## Extra blast radius for each additional stack. # Setting type: Single # Default value: 2.4 Stack Radius = 2.4 ## Blast damage at a single stack. # Setting type: Single # Default value: 2.6 Base Damage = 2.6 ## Blast damage for each additional stack. # Setting type: Single # Default value: 1.56 Stack Damage = 1.56 ## Blast proc coefficient. # Setting type: Single # Default value: 1 Proc Coefficient = 1 [War Horn] ## Enables changes for this item. # Setting type: Boolean # Default value: false Enable Changes = false ## Duration at a single stack. # Setting type: Single # Default value: 6 Base Duration = 6 ## Duration for each additional stack. # Setting type: Single # Default value: 3 Stack Duration = 3 ## Attack Speed at a single stack. # Setting type: Single # Default value: 0.6 Base Attack = 0.6 ## Attack Speed for each additional stack. # Setting type: Single # Default value: 0.15 Stack Attack = 0.15 [Wax Quail] ## Enables changes for this item. # Setting type: Boolean # Default value: false Enable Changes = false ## Horizontal force at a single stack. # Setting type: Single # Default value: 12 Base Horizontal Boost = 12 ## Horizontal force for each additional stack. # Setting type: Single # Default value: 8 Stack Horizontal Boost = 8 ## Hyperbolic cap to horizontal force. (Set to 0 or less to disable.) # Setting type: Single # Default value: 120 Capped Horizontal Boost = 120 ## Vertical force at a single stack. # Setting type: Single # Default value: 0.2 Base Vertical Boost = 0.2 ## Vertical force for each additional stack. # Setting type: Single # Default value: 0 Stack Vertical = 0 ## Hyperbolic cap to vertical force. (Set to 0 or less to disable.) # Setting type: Single # Default value: 0 Capped Vertical Boost = 0 ## Airborne movement speed at a single stack. # Setting type: Single # Default value: 0.12 Base Air Speed = 0.12 ## Airborne movement speed for each additional stack. # Setting type: Single # Default value: 0.08 Stack Air Speed = 0.08 ## Hyperbolic cap to airborne movement speed. (Set to 0 or less to disable.) # Setting type: Single # Default value: 1.2 Capped Air Speed = 1.2