[Aegis] ## Enables changes for this item. # Setting type: Boolean # Default value: true Enable Changes = true ## Allows excess regen to be converted into barrier. # Setting type: Boolean # Default value: true Count Regen = true ## Armor each stack gives. # Setting type: Single # Default value: 20 Armor = 20 [Alpha Construct Ally] ## Gives 360 Degree vision and prevents retaliation against allies. # Setting type: Boolean # Default value: true Better AI = true ## Gives it the Mechanical flag, allowing it to get Spare Drone Parts and Captain's Microbots. # Setting type: Boolean # Default value: true Is Mechanical = true ## Adds Spare Drone Parts item displays to the Alpha Construct. # Setting type: Boolean # Default value: true Modded Displays = true [Artifact of Spite] ## Enables changes to this Artifact # Setting type: Boolean # Default value: false Enable Changes = false ## Base damage of Spite bombs. # Setting type: Single # Default value: 12 Base Damage = 12 ## Extra damage Spite bombs gain per victim's level. # Setting type: Single # Default value: 2.4 Stack Damage = 2.4 [Bens Raincoat] ## Enables changes for this item. # Setting type: Boolean # Default value: true Enable Changes = true ## Debuff blocks to give at a single stack. # Setting type: Int32 # Default value: 2 Base Block = 2 ## Debuff blocks to give for each additional stack. # Setting type: Int32 # Default value: 2 Stack Block = 2 ## Time in seconds it takes to restock debuff blocks. (Anything less than 0 will skip this change.) # Setting type: Single # Default value: 7 Cooldown = 7 [Bison Steak] ## Enables changes for this item. # Setting type: Boolean # Default value: true Enable Changes = true ## Health each stack gives. # Setting type: Single # Default value: 20 Base HP = 20 ## Health each stack gives per level. # Setting type: Single # Default value: 2 Level HP = 2 ## Duration of the regen buff at a single stack. # Setting type: Single # Default value: 3 Base Regen Duration = 3 ## Duration of the regen buff for each additional stack. # Setting type: Single # Default value: 3 Stack Regen Duration = 3 [Chronobauble] ## Enables changes for this item. # Setting type: Boolean # Default value: true Enable Changes = true ## Move Speed debuff amount. # Setting type: Single # Default value: 0.6 Move Speed Reduction = 0.6 ## Attack Speed debuff amount. # Setting type: Single # Default value: 0.3 Attack Speed Reduction = 0.3 ## Debuff duration at a single stack. # Setting type: Single # Default value: 2 Base Duration = 2 ## Debuff duration for each additional. # Setting type: Single # Default value: 2 Stack Duration = 2 [Defense Nucleus] ## Enables changes for this item. # Setting type: Boolean # Default value: true Enable Changes = true ## Extra health the construct gets at a single stack. (1 = +10%) # Setting type: Int32 # Default value: 10 Base Health = 10 ## Extra health the construct gets for each additional stack. # Setting type: Int32 # Default value: 10 Stack Health = 10 ## Extra attack speed the construct gets at a single stack. (1 = +10%) # Setting type: Int32 # Default value: 6 Base Attack Speed = 6 ## Extra attack speed the construct gets for each additional stack. # Setting type: Int32 # Default value: 0 Stack Attack Speed = 0 ## Extra damage the construct gets at a single stack. (1 = +10%) # Setting type: Int32 # Default value: 6 Base Damage = 6 ## Extra damage the construct gets for each additional stack. # Setting type: Int32 # Default value: 0 Stack Damage = 0 ## Cooldown for summoning constructs. # Setting type: Single # Default value: 1 Cooldown = 1 [Defense Nucleus Rework] ## Enables the rework for this item. Has priority over the the normal changes. # Setting type: Boolean # Default value: false Enable Rework = false ## How many constructs to summon on activation. (Cannot go above 6 because I said so.) # Setting type: Int32 # Default value: 3 Summon Count = 3 ## Extra health the construct gets at a single stack. (1 = +10%) # Setting type: Int32 # Default value: 10 Base Health = 10 ## Extra health the construct gets for each additional stack. # Setting type: Int32 # Default value: 10 Stack Health = 10 ## Extra attack speed the construct gets at a single stack. (1 = +10%) # Setting type: Int32 # Default value: 6 Base Attack Speed = 6 ## Extra attack speed the construct gets for each additional stack. # Setting type: Int32 # Default value: 0 Stack Attack Speed = 0 ## Extra damage the construct gets at a single stack. (1 = +10%) # Setting type: Int32 # Default value: 6 Base Damage = 6 ## Extra damage the construct gets for each additional stack. # Setting type: Int32 # Default value: 0 Stack Damage = 0 ## Duration of the projectile shield at a single stack. # Setting type: Single # Default value: 3.5 Shield Base Duration = 3.5 ## Duration of the projectile shield for each additional stack. # Setting type: Single # Default value: 1 Shield Stack Duration = 1 [Hunters Harpoon] ## Enables changes for this item. # Setting type: Boolean # Default value: true Enable Changes = true ## Buff duration at a single stack. # Setting type: Single # Default value: 1.5 Base Duration = 1.5 ## Extra buff duration for each additional stack. # Setting type: Single # Default value: 0.75 Stack Duration = 0.75 ## Movement speed each stack of the buff gives. # Setting type: Single # Default value: 0.25 Movement Speed Bonus = 0.25 ## Cooldown rate each stack of the buff gives. # Setting type: Single # Default value: 0.25 Cooldown Rate Bonus = 0.25 ## Cooldown rate affects Primary skills? # Setting type: Boolean # Default value: true Cooldown Primary = true ## Cooldown rate affects Secondary skills? # Setting type: Boolean # Default value: true Cooldown Secondary = true ## Cooldown rate affects Utility skills? # Setting type: Boolean # Default value: false Cooldown Utility = false ## Cooldown rate affects Special skills? # Setting type: Boolean # Default value: false Cooldown Special = false [Infusion] ## Enables changes for this item. # Setting type: Boolean # Default value: true Enable Changes = true ## Number of levels gained per stack. # Setting type: Int32 # Default value: 2 Stack Level = 2 ## Allows samples to be collected beyond the cap with diminishing returns. # Setting type: Boolean # Default value: true Soft Cap = true ## Should your minions with infusions inherit your count. # Setting type: Boolean # Default value: true Inherit = true ## Sample value of champion enemies. (Wandering Vagrant, Magma Worm, etc) # Setting type: Int32 # Default value: 5 Champion Value = 5 ## Sample value multiplier from elite enemies. # Setting type: Int32 # Default value: 3 Elite Multiplier = 3 ## Sample value multiplier from boss enemies. # Setting type: Int32 # Default value: 2 Boss Multiplier = 2 [Infusion Rework] ## Enables the rework for this item. Has priority over the the normal changes. # Setting type: Boolean # Default value: false Enable Rework = false ## Blood gain for each additional stack. # Setting type: Single # Default value: 0.5 Stack Gain = 0.5 ## Base blood gain from fake kills. # Setting type: Int32 # Default value: 10 Fake Kill Gain = 10 ## The amount of blood needed to create a clone. # Setting type: Int32 # Default value: 400 Clone Cost = 400 ## The amount of blood needed to double the clone's level. # Setting type: Int32 # Default value: 4000 Level Cost = 4000 ## Sets a custom leash distance for the clone. (Set to 0 or less to use the normal minion leash.) # Setting type: Single # Default value: 90 Leash Distance = 90 [Laser Scope] ## Enables changes for this item. # Setting type: Boolean # Default value: true Enable Changes = true ## Crit chance at a single stack. # Setting type: Single # Default value: 5 Crit Chance = 5 [Leeching Seed] ## Enables changes for this item. # Setting type: Boolean # Default value: true Enable Changes = true ## Healing amount that's affected by proc coefficient. # Setting type: Single # Default value: 0.75 Proc Healing = 0.75 ## Extra healing amount regardless of proc coefficient. # Setting type: Single # Default value: 0.75 Base Healing = 0.75 [Leeching Seed Rework] ## Enables the rework for this item. Has priority over the the normal changes. # Setting type: Boolean # Default value: false Enable Rework = false ## Healing amount given from damage over time ticks. # Setting type: Single # Default value: 2 DoT Healing = 2 ## Chance of applying the Leech debuff. # Setting type: Single # Default value: 25 Leech Chance = 25 ## Percent of damage received as healing when damaging a target with Leech. # Setting type: Single # Default value: 0.02 Leech Life Steal = 0.02 ## Minimum amount of healing received from Leech. # Setting type: Single # Default value: 0.5 Leech Minimum Life Steal = 0.02 ## Damage dealt per second from Leech. # Setting type: Single # Default value: 0.5 Leech Base Damage = 0.5 ## How long Leech is applied for. # Setting type: Single # Default value: 5 Leech Base Duration = 5 ## How much longer Leech is applied for each additional stack. # Setting type: Single # Default value: 0 Leech Stack Duration = 0 [Lepton Daisy] ## Enables changes for this item. # Setting type: Boolean # Default value: true Enable Changes = true ## Healing at a single stack. # Setting type: Single # Default value: 0.15 Base Healing = 0.15 ## Healing for each additional stack. # Setting type: Single # Default value: 0.1 Stack Healing = 0.1 ## Hyperbolic healing limit. (Set ot 0 or less to disable.) # Setting type: Single # Default value: 2 Capped Healing = 2 ## Cooldown of the healing nova. # Setting type: Single # Default value: 10 Cooldown = 10 [Lost Seers Lenses] ## Enables changes for this item. # Setting type: Boolean # Default value: true Enable Changes = true ## Detain chance at a single stack. # Setting type: Single # Default value: 0.5 Base Chance = 0.5 ## Detain chance for each additional stack. # Setting type: Single # Default value: 0.5 Stack Chance = 0.5 ## Base damage at a single stack. # Setting type: Single # Default value: 50 Base Damage = 50 ## Base damage for each additional stack. # Setting type: Single # Default value: 0 Stack Damage = 0 ## Deal Total Damage of the attack instead of the attacker's damage stat? # Setting type: Boolean # Default value: false Deal Total = false [Newly Hatched Zoea Rework] ## Enables the rework for this item. Has priority over the the normal changes. # Setting type: Boolean # Default value: false Enable Rework = false ## How many missiles to store at a single stack. # Setting type: Int32 # Default value: 12 Base Stock = 12 ## Extra missiles for each additional stack. # Setting type: Int32 # Default value: 4 Stack Stock = 4 ## Missile damage at a single stack. # Setting type: Single # Default value: 3 Base Damage = 3 ## Missile damage for each additional stack. # Setting type: Single # Default value: 0.75 Stack Damage = 0.75 ## Missile proc coefficient. # Setting type: Single # Default value: 0.2 Proc Coefficient = 0.2 ## How long it takes in seconds to fully restock. # Setting type: Int32 # Default value: 30 Restock Time = 30 [Old War Stealthkit] ## Enables changes for this item. # Setting type: Boolean # Default value: true Enable Changes = true ## Cooldown between uses. # Setting type: Single # Default value: 30 Base Cooldown = 30 ## Cooldown rate for each additional stack. # Setting type: Single # Default value: 0.5 Stack Cooldown = 0.5 ## Duration of the Stealth buff. # Setting type: Single # Default value: 5 Buff Duration = 5 ## How long to force Combat and Danger cancels upon activation. # Setting type: Single # Default value: 0.5 Cancel Duration = 0.5 ## Puts you in 'Out of Combat' upon activation. # Setting type: Boolean # Default value: true Cancel Combat = true ## Puts you in 'Out of Danger' upon activation. # Setting type: Boolean # Default value: true Cancel Danger = true ## Removes damage over time effects upon activation. # Setting type: Boolean # Default value: true Clean DoTs = true [Planula] ## Enables changes for this item. # Setting type: Boolean # Default value: true Enable Changes = true ## Flat healing at a single stack. # Setting type: Single # Default value: 10 Base Flat Healing = 10 ## Flat healing for each additional stack. # Setting type: Single # Default value: 10 Stack Flat Healing = 10 ## Percent healing at a single stack. # Setting type: Single # Default value: 0.02 Base Max Healing = 0.02 ## Percent healing for each additional stack. # Setting type: Single # Default value: 0.02 Stack Max Healing = 0.02 [Planula Rework] ## Enables the rework for this item. Has priority over the the normal changes. # Setting type: Boolean # Default value: false Enable Rework = false ## Damage per second the burn deals at a single stack. # Setting type: Single # Default value: 1 Base Damage = 1 ## Duration of the burn. # Setting type: Single # Default value: 5 Burn Duration = 5 ## Radius for enemies to be within to start burning. # Setting type: Single # Default value: 15 Burn Radius = 13 [Squid Polyp] ## Enables changes for this item. # Setting type: Boolean # Default value: true Enable Changes = true ## Makes Squid Turrets apply the Tar debuff with their attack. # Setting type: Boolean # Default value: true Apply Tar = true ## Kills Squid Turrets if they've been inactive for this long in seconds. # Setting type: Single # Default value: 30 Inactive Removal = 30 ## Squid Turret duration per stack. # Setting type: Int32 # Default value: 3 Stack Duration = 3 ## Squid Turret armor per stack. # Setting type: Single # Default value: 10 Stack Armor = 10 [Titanic Knurl] ## Enables changes for this item. # Setting type: Boolean # Default value: true Enable Changes = true ## Health each stack gives. # Setting type: Single # Default value: 40 Base Health = 40 ## Health each stack gives per level. # Setting type: Single # Default value: 4 Level Health = 4 ## Health Regen each stack gives. # Setting type: Single # Default value: 1.6 Base Regen = 1.6 ## Health Regen each stack gives per level. # Setting type: Single # Default value: 0.32 Level Regen = 0.32 [Titanic Knurl Rework] ## Enables the rework for this item. Has priority over the the normal changes. # Setting type: Boolean # Default value: false Enable Rework = false ## Base damage at a single stack. # Setting type: Single # Default value: 8 Base Damage = 8 ## Base damage for each additional stack. # Setting type: Single # Default value: 6 Stack Damage = 6 ## Cooldown at a single stack. # Setting type: Single # Default value: 6 Base Cooldown = 6 ## Cooldown rate for each additional stack. # Setting type: Single # Default value: 0.15 Stack Cooldown = 0.15 ## Proc coefficient of the stone fist. # Setting type: Single # Default value: 1 Proc Coefficient = 1 ## Should the stone fist proc bands? # Setting type: Boolean # Default value: true Proc Bands = true ## Targeting radius in metres. # Setting type: Single # Default value: 60 Target Radius = 60 ## Decides how the target is selected. (0 = Weak, 1 = Closest) # Setting type: Int32 # Default value: 0 Target Mode = 0 [Topaz Brooch] ## Enables changes for this item. # Setting type: Boolean # Default value: true Enable Changes = true ## Flat amount of barrier given at a single stack. # Setting type: Single # Default value: 15 Base Flat Barrier = 15 ## Flat amount of barrier given for each additional stack. # Setting type: Single # Default value: 15 Stack Flat Barrier = 15 ## Percent amount of barrier given at a single stack. # Setting type: Single # Default value: 0.005 Base Percent Barrier = 0.005 ## Percent amount of barrier given at for each additional stack. # Setting type: Single # Default value: 0.005 Stack Percent Barrier = 0.005 [Voidsent Flame] ## Enables changes for this item. # Setting type: Boolean # Default value: true Enable Changes = true ## Blast radius at a single stack. # Setting type: Single # Default value: 10 Base Radius = 10 ## Extra blast radius for each additional stack. # Setting type: Single # Default value: 2 Stack Radius = 2 ## Blast damage at a single stack. # Setting type: Single # Default value: 2.6 Base Damage = 2.6 ## Blast damage for each additional stack. # Setting type: Single # Default value: 1.56 Stack Damage = 1.56 ## Blast proc coefficient. # Setting type: Single # Default value: 1 Proc Coefficient = 1 [War Horn] ## Enables changes for this item. # Setting type: Boolean # Default value: true Enable Changes = true ## Duration at a single stack. # Setting type: Single # Default value: 6 Base Duration = 6 ## Duration for each additional stack. # Setting type: Single # Default value: 2 Stack Duration = 2 ## Attack Speed at a single stack. # Setting type: Single # Default value: 0.6 Base Attack = 0.6 ## Attack Speed for each additional stack. # Setting type: Single # Default value: 0.15 Stack Attack = 0.15 [Wax Quail] ## Enables changes for this item. # Setting type: Boolean # Default value: true Enable Changes = true ## Horizontal force at a single stack. # Setting type: Single # Default value: 12 Base Horizontal Boost = 12 ## Horizontal force for each additional stack. # Setting type: Single # Default value: 6 Stack Horizontal Boost = 6 ## Hyperbolic cap to horizontal force. (Set to 0 or less to disable.) # Setting type: Single # Default value: 240 Capped Horizontal Boost = 240 ## Vertical force at a single stack. # Setting type: Single # Default value: 0.2 Base Vertical Boost = 0.2 ## Vertical force for each additional stack. # Setting type: Single # Default value: 0 Stack Vertical = 0 ## Hyperbolic cap to vertical force. (Set to 0 or less to disable.) # Setting type: Single # Default value: 0 Capped Vertical Boost = 0 ## Airborne movement speed at a single stack. # Setting type: Single # Default value: 0.14 Base Air Speed = 0.14 ## Airborne movement speed for each additional stack. # Setting type: Single # Default value: 0.07 Stack Air Speed = 0.07 ## Hyperbolic cap to airborne movement speed. (Set to 0 or less to disable.) # Setting type: Single # Default value: 2.8 Capped Air Speed = 2.8