## Settings file was created by plugin LoLItems v1.2.0 ## Plugin GUID: Debo.LoLItems [BannerOfCommand] ## Determines if the item should be loaded by the game. # Setting type: Boolean # Default value: true Enabled = true ## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def. # Setting type: String # Default value: Tier1Def Rarity = Tier1Def ## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name. # Setting type: String # Default value: Void Items = ## Amount of damage amp each stack will grant. # Setting type: Single # Default value: 10 Damage Amp = 10 [Bork] ## Determines if the item should be loaded by the game. # Setting type: Boolean # Default value: true Enabled = true ## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def. # Setting type: String # Default value: VoidTier2Def Rarity = VoidTier2Def ## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name. # Setting type: String # Default value: Syringe,Seed Void Items = Syringe,Seed ## Amount of on hit max health damage percent each item will grant. # Setting type: Single # Default value: 5 On Hit Damage Percent = 5 ## Amount of hits required to proc the on hit damage. # Setting type: Single # Default value: 3 On Hit Proc Requirement = 3 ## Percentage of damage dealt to be gained as healing. # Setting type: Single # Default value: 20 Heal Percent = 20 ## Cooldown per enemy. # Setting type: Single # Default value: 10 Proc Cooldown = 10 ## Multiplied by your base damage to determine the minimum proc damage. # Setting type: Single # Default value: 2 Min Proc Damage = 2 ## Multiplied by your base damage to determine the maximum proc damage. # Setting type: Single # Default value: 25 Max Proc Damage = 25 ## Amount of attack speed each item will grant. # Setting type: Single # Default value: 5 Attack Speed = 5 [Cull] ## Determines if the item should be loaded by the game. # Setting type: Boolean # Default value: true Enabled = true ## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def. # Setting type: String # Default value: Tier1Def Rarity = Tier1Def ## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name. # Setting type: String # Default value: Void Items = ## Amount of gold each kill will grant. # Setting type: Single # Default value: 1 Gold Per Kill = 1 ## Amount of kills needed to convert the item. # Setting type: Single # Default value: 100 Kills To Convert = 100 [GargoyleStoneplate] ## Determines if the item should be loaded by the game. # Setting type: Boolean # Default value: true Enabled = true ## Percent of barrier Gargoyle Stoneplate will grant you. # Setting type: Single # Default value: 60 Barrier Percentage = 60 ## Cooldown of the item. # Setting type: Single # Default value: 60 Barrier Cooldown = 60 ## Duration of the armor buff. # Setting type: Single # Default value: 2 Armor Duration = 2 ## Armor value given during the buff. # Setting type: Single # Default value: 100 Armor Value = 100 [GuardiansBlade] ## Determines if the item should be loaded by the game. # Setting type: Boolean # Default value: true Enabled = true ## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def. # Setting type: String # Default value: Tier1Def Rarity = Tier1Def ## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name. # Setting type: String # Default value: Void Items = ## Amount of cooldown reduction each item will grant. # Setting type: Single # Default value: 10 Cooldown Reduction = 10 [GuinsoosRageblade] ## Determines if the item should be loaded by the game. # Setting type: Boolean # Default value: true Enabled = true ## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def. # Setting type: String # Default value: Tier2Def Rarity = Tier2Def ## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name. # Setting type: String # Default value: Void Items = ## Amount of profCoef each item will grant # Setting type: Single # Default value: 0.1 ProcCoef = 0.1 [Heartsteel] ## Determines if the item should be loaded by the game. # Setting type: Boolean # Default value: true Enabled = true ## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def. # Setting type: String # Default value: Tier3Def Rarity = Tier3Def ## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name. # Setting type: String # Default value: Void Items = ## Amount of health per kill each item will grant. # Setting type: Single # Default value: 2 Health Per Kill = 2 ## The cooldown of the damage proc. # Setting type: Single # Default value: 10 Damage Cooldown = 10 ## The percentage of your health that will be dealt as damage. # Setting type: Single # Default value: 50 Bonus Damage Percent = 50 [ImmortalShieldbow] ## Determines if the item should be loaded by the game. # Setting type: Boolean # Default value: true Enabled = true ## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def. # Setting type: String # Default value: Tier2Def Rarity = Tier2Def ## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name. # Setting type: String # Default value: Void Items = ## Amount of percent max health barrier each item will grant. # Setting type: Single # Default value: 40 Barrier Percent = 40 ## Cooldown of the barrier. # Setting type: Single # Default value: 40 Cooldown = 40 ## Health threshold to trigger the barrier. # Setting type: Single # Default value: 30 Health Threshold = 30 [ImperialMandate] ## Determines if the item should be loaded by the game. # Setting type: Boolean # Default value: true Enabled = true ## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def. # Setting type: String # Default value: VoidTier2Def Rarity = VoidTier2Def ## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name. # Setting type: String # Default value: DeathMark Void Items = DeathMark ## Amount of bonus damage each item will grant. # Setting type: Single # Default value: 8 Damage Amp = 8 [InfinityEdge] ## Determines if the item should be loaded by the game. # Setting type: Boolean # Default value: true Enabled = true ## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def. # Setting type: String # Default value: Tier2Def Rarity = Tier2Def ## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name. # Setting type: String # Default value: Void Items = ## Amount of crit chance each item will grant. # Setting type: Single # Default value: 5 Crit Chance = 5 ## Amount of crit damage each item will grant. # Setting type: Single # Default value: 15 Crit Damage = 15 [KrakenSlayer] ## Determines if the item should be loaded by the game. # Setting type: Boolean # Default value: true Enabled = true ## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def. # Setting type: String # Default value: Tier2Def Rarity = Tier2Def ## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name. # Setting type: String # Default value: Void Items = ## Amount of hits required to proc the on hit damage. # Setting type: Int32 # Default value: 3 On Hit Proc Requirement = 3 ## Amount of additional percent base damage each item will grant. # Setting type: Single # Default value: 20 Base Damage Percent = 20 [Liandrys] ## Determines if the item should be loaded by the game. # Setting type: Boolean # Default value: true Enabled = true ## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def. # Setting type: String # Default value: Tier2Def Rarity = Tier2Def ## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name. # Setting type: String # Default value: Void Items = ## Amount of max health percent burn each item will grant. # Setting type: Single # Default value: 2.5 Max Health Burn Percent = 2.5 ## Duration of the burn. # Setting type: Single # Default value: 5 Burn Duration = 5 ## Minimum burn damage. This will be multiplied by your base damage. # Setting type: Single # Default value: 2.5 Minimum Burn Damage = 2.5 ## Maximum burn damage. This will be multiplied by your base damage. # Setting type: Single # Default value: 125 Maximum Burn Damage = 125 [MejaisSoulstealer] ## Determines if the item should be loaded by the game. # Setting type: Boolean # Default value: true Enabled = true ## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def. # Setting type: String # Default value: Tier1Def Rarity = Tier1Def ## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name. # Setting type: String # Default value: Void Items = ## Amount of bonus damage each stack will grant. # Setting type: Single # Default value: 0.5 Bonus Damage Per Stack = 0.5 ## Maximum amount of stacks for the buff. # Setting type: Int32 # Default value: 25 Max Stacks = 25 ## Duration of the buff. # Setting type: Single # Default value: 10 Duration = 10 [Rabadons] ## Determines if the item should be loaded by the game. # Setting type: Boolean # Default value: true Enabled = true ## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def. # Setting type: String # Default value: Tier3Def Rarity = Tier3Def ## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name. # Setting type: String # Default value: Void Items = ## Amount of bonus percentage damage each item will grant. # Setting type: Single # Default value: 30 Damage Amp = 30