## Settings file was created by plugin JhinMod v1.2.2 ## Plugin GUID: com.seroronin.JhinMod [Audio] SFX Choice = SkinDependent [Character Stats] ## Default: 110 # Setting type: Single # Default value: 110 Health: Base = 110 ## Default: 33 # Setting type: Single # Default value: 33 Health: Growth = 33 ## Default: 1.5 # Setting type: Single # Default value: 1.5 Health Regen: Base = 1.5 ## Default: 0.2 # Setting type: Single # Default value: 0.2 Health Regen: Growth = 0.2 ## Default: 0 # Setting type: Single # Default value: 0 Armor: Base = 0 ## Default: 0 # Setting type: Single # Default value: 0 Armor: Growth = 0 ## Default: 12 # Setting type: Single # Default value: 12 Damage: Base = 12 ## Default: 2.4 # Setting type: Single # Default value: 2.4 Damage: Growth = 2.4 ## Default: 0.625 # Setting type: Single # Default value: 0.625 Attack Speed: Base = 0.625 ## Default: 0.019 # Setting type: Single # Default value: 0.019 Attack Speed: Growth = 0.019 ## Default: 7 # Setting type: Single # Default value: 7 Movement Speed: Base = 7 ## Default: 0 # Setting type: Single # Default value: 0 Movement Speed: Growth = 0 ## Default: 1 # Setting type: Single # Default value: 1 Crit: Base = 1 ## Default: 0 # Setting type: Single # Default value: 0 Crit: Growth = 0 [Skills] ## How much of Jhin's bonus Attack Speed to convert into bonus Damage percent ## ## Default: 0.6 # Setting type: Single # Default value: 0.6 Every Moment Matters: Attack Speed to Damage Percent = 0.6 ## How much of Jhin's bonus Attack Speed to convert into bonus Movement Speed (given by the movespeed buff gained from critical strikes) ## ## Default: 0.4 # Setting type: Single # Default value: 0.4 Every Moment Matters: Attack Speed to Movespeed Percent = 0.4 ## How long the movement speed buff gained from critical strikes lasts ## ## Default: 2 # Setting type: Single # Default value: 2 Every Moment Matters: Buff Duration = 2 ## Default: 6 # Setting type: Single # Default value: 6 Whisper: Damage Coefficient = 6 ## How long to wait (in seconds) before attempting an auto-reload ## ## Default: 10 # Setting type: Single # Default value: 10 Whisper: Auto Reload Time = 10 ## The percentage of missing health used by Whisper's Execute mechanic ## ## Default: 0.3 # Setting type: Single # Default value: 0.3 Whisper: Execute Damage Coefficient = 0.3 ## Percent of bonus damage, based on Whisper's damage, allowed to be dealt by Whisper's Execute mechanic. 0 Uncaps this damage. ## ## Default: 1 # Setting type: Single # Default value: 1 Whisper: Execute Damage Cap = 1 ## Disables the fire delay on Whisper's normal shots. This does not apply to the last shot. ## ## Default: False # Setting type: Boolean # Default value: false Whisper: Instant Shot = false ## Default: 6 # Setting type: Single # Default value: 6 Dancing Grenade: Cooldown = 6 ## Default: 4.44 # Setting type: Single # Default value: 4.44 Dancing Grenade: Damage Coefficient = 4.44 ## Percent of Dancing Grenade's current damage to add when a bounce kills an enemy ## ## Default: 0.3 # Setting type: Single # Default value: 0.3 Dancing Grenade: Bounce Damage Coefficient = 0.3 ## Default: 5 # Setting type: Single # Default value: 5 Deadly Flourish: Cooldown = 5 ## Default: 8 # Setting type: Single # Default value: 8 Deadly Flourish: Damage Coefficient = 8 ## Multiplier for the duration of Every Moment Matter's speed boost when triggered by Deadly Flourish ## ## Default: 2 # Setting type: Single # Default value: 2 Deadly Flourish: Buff Duration Multiplier = 2 ## Default: 4 # Setting type: Single # Default value: 4 Deadly Flourish: Mark Duration = 4 ## Default: 2 # Setting type: Single # Default value: 2 Deadly Flourish: Root Duration = 2 ## Default: 20 # Setting type: Single # Default value: 20 Curtain Call: Cooldown = 20 ## Default: 9 # Setting type: Single # Default value: 9 Curtain Call: Damage Coefficient = 9 ## The percentage of damage to add for each percent of missing health used by Curtain Call's Execute mechanic ## ## Default: 3 # Setting type: Single # Default value: 3 Curtain Call: Execute Damage Coefficient = 3 [Skins] ## If set, forces the mod to use SFX from a specific skin. Otherwise uses SFX from the player's respective skin, or base if none are available ## ## Currently implemented: High Noon, Bloodmoon, Project ## ## Default: SkinDependent # Setting type: SFXChoice # Default value: SkinDependent # Acceptable values: Base, HighNoon, BloodMoon, SKTT1, Project, ShanHai, DWG, Empyrean, SkinDependent SFX Choice = SkinDependent ## If set, forces the mod to use VFX from a specific skin. Otherwise uses VFX from the player's respective skin, or base if none are available ## ## Currently implemented: Project (partial) ## ## Default: 8 # Setting type: VFXChoice # Default value: SkinDependent # Acceptable values: Base, HighNoon, BloodMoon, SKTT1, Project, ShanHai, DWG, Empyrean, SkinDependent VFX Choice = SkinDependent