using RoR2; using UnityEngine.Networking; namespace EntityStates.RoboBallBoss.Weapon; public class FireSuperDelayKnockup : FireDelayKnockup { public static float shieldDuration; public override void OnEnter() { base.OnEnter(); if (NetworkServer.active) { base.characterBody.AddTimedBuff(RoR2Content.Buffs.EngiShield, shieldDuration); } } }