using RoR2; using UnityEngine; namespace EntityStates.Seeker; public class BaseWindDown : BaseScopeState { [SerializeField] public float baseDuration; [SerializeField] public string enterSoundString; private float duration; public override void OnEnter() { base.OnEnter(); duration = baseDuration; SetScopeAlpha(1f); RemoveOverlay(duration); StartScopeParamsOverride(0f); EndScopeParamsOverride(duration); Util.PlaySound(enterSoundString, base.gameObject); } public override void OnExit() { base.OnExit(); } public override void FixedUpdate() { base.FixedUpdate(); if (base.isAuthority && base.fixedAge >= duration) { outer.SetNextStateToMain(); } } public override void Update() { base.Update(); SetScopeAlpha(1f - Mathf.Clamp01(base.age / duration)); } protected override CharacterCameraParams GetCameraParams() { return null; } }