using UnityEngine; namespace RoR2.Orbs; public class HuntressFlurryArrowOrb : HuntressArrowOrb { public override void Begin() { base.Begin(); speed = 80f; } protected override GameObject GetOrbEffect() { if (isCrit) { return OrbStorageUtility.Get("Prefabs/Effects/OrbEffects/FlurryArrowCritOrbEffect"); } return OrbStorageUtility.Get("Prefabs/Effects/OrbEffects/FlurryArrowOrbEffect"); } }