using UnityEngine; using UnityEngine.AddressableAssets; namespace RoR2.Orbs; public class MissileVoidOrb : GenericDamageOrb { public override void Begin() { speed = 75f; base.Begin(); } protected override GameObject GetOrbEffect() { return Addressables.LoadAssetAsync("RoR2/DLC1/MissileVoid/MissileVoidOrbEffect.prefab").WaitForCompletion(); } }