using UnityEngine; using UnityEngine.UI; namespace RoR2.UI; public class ImageFillController : MonoBehaviour { [SerializeField] private Image[] images; [SerializeField] private float fillScalar; public void OnEnable() { SetTValue(0f); } public void SetTValue(float t) { float fillAmount = fillScalar * t; Image[] array = images; foreach (Image image in array) { if ((bool)image) { image.fillAmount = fillAmount; } } } }