using RoR2; using UnityEngine; using UnityEngine.Networking; namespace EntityStates.AffixEarthHealer; public class DeathState : GenericCharacterDeath { public static GameObject initialExplosion; public static float duration; public static string enterSoundString; public override void OnEnter() { base.OnEnter(); if ((bool)initialExplosion) { EffectManager.SimpleEffect(initialExplosion, base.transform.position, base.transform.rotation, transmit: false); } } public override void FixedUpdate() { base.FixedUpdate(); if (NetworkServer.active && base.fixedAge > duration) { EntityState.Destroy(base.gameObject); } } }