namespace EntityStates.Bandit2.Weapon; public class ExitSidearmRevolver : BaseSidearmState { public override string exitAnimationStateName => "SideToMain"; public override void FixedUpdate() { base.FixedUpdate(); if (base.fixedAge > duration) { outer.SetNextStateToMain(); } } public override InterruptPriority GetMinimumInterruptPriority() { return InterruptPriority.Any; } }