using UnityEngine; namespace EntityStates.Captain.Weapon; public class CallAirstrike3 : CallAirstrikeBase { private static int CallAirstrike3StateHash = Animator.StringToHash("CallAirstrike3"); public override void OnExit() { PlayAnimation("Gesture, Override", CallAirstrike3StateHash); AddRecoil(-2f, -2f, -0.5f, 0.5f); base.OnExit(); } }