namespace EntityStates.CaptainSupplyDrop; public class EntryState : BaseCaptainSupplyDropState { public static float baseDuration; private float duration; protected override bool shouldShowModel => false; public override void OnEnter() { base.OnEnter(); duration = baseDuration; } public override void FixedUpdate() { base.FixedUpdate(); if (base.isAuthority && base.fixedAge >= duration) { outer.SetNextState(new HitGroundState()); } } }