using EntityStates.Engi.EngiBubbleShield; using UnityEngine; namespace EntityStates.Engi.EngiWallShield; public class Undeployed : EntityStates.Engi.EngiBubbleShield.Undeployed { public override void OnEnter() { base.OnEnter(); } protected override void SetNextState() { Vector3 forward = base.transform.forward; Vector3 forward2 = new Vector3(forward.x, 0f, forward.z); base.transform.forward = forward2; outer.SetNextState(new Deployed()); } }