using RoR2; using UnityEngine; namespace EntityStates.LunarTeleporter; public class ActiveToIdle : LunarTeleporterBaseState { public static float duration; private static int ActiveToIdleStateHash = Animator.StringToHash("ActiveToIdle"); private static int playbackRateParamHash = Animator.StringToHash("playbackRate"); public override void OnEnter() { base.OnEnter(); PlayAnimation("Base", ActiveToIdleStateHash, playbackRateParamHash, duration); preferredInteractability = Interactability.Disabled; Util.PlaySound("Play_boss_spawn_rumble", base.gameObject); } public override void FixedUpdate() { base.FixedUpdate(); if (base.fixedAge > duration) { outer.SetNextState(new Idle()); } } public override void OnExit() { Chat.SendBroadcastChat(new Chat.SimpleChatMessage { baseToken = "LUNAR_TELEPORTER_IDLE" }); base.OnExit(); } }