using RoR2; using UnityEngine; namespace EntityStates.LunarTeleporter; public class IdleToActive : LunarTeleporterBaseState { public static float duration; private static int IdleToActiveStateHash = Animator.StringToHash("IdleToActive"); private static int playbackRateParamHash = Animator.StringToHash("playbackRate"); public override void OnEnter() { base.OnEnter(); PlayAnimation("Base", IdleToActiveStateHash, playbackRateParamHash, duration); preferredInteractability = Interactability.Disabled; Util.PlaySound("Play_boss_spawn_rumble", base.gameObject); } public override void FixedUpdate() { base.FixedUpdate(); if (base.fixedAge > duration) { outer.SetNextState(new Active()); } } public override void OnExit() { Chat.SendBroadcastChat(new Chat.SimpleChatMessage { baseToken = "LUNAR_TELEPORTER_ACTIVE" }); base.OnExit(); } }