using RoR2; using UnityEngine; namespace EntityStates.MoonElevator; public class Ready : MoonElevatorBaseState { private static int ReadyStateHash = Animator.StringToHash("Ready"); public override Interactability interactability => Interactability.Available; public override bool goToNextStateAutomatically => false; public override bool showBaseEffects => true; public override void OnEnter() { base.OnEnter(); PlayAnimation("Base", ReadyStateHash); } protected override void OnInteractionBegin(Interactor activator) { base.OnInteractionBegin(activator); _ = base.isAuthority; } }