using RoR2; namespace EntityStates.ShrineRebirth; public class ShrineRebirthEntityStates : EntityState { protected ShrineRebirthController _shrineController; protected PickupPickerController _pickupPickerController; protected PurchaseInteraction _pi; protected NetworkUIPromptController _netUIPromptController; public override void OnEnter() { base.OnEnter(); _shrineController = base.gameObject.GetComponent(); if (_shrineController.isForTesting) { outer.SetNextStateToMain(); } } public override void OnExit() { base.OnExit(); } }