using RoR2; using UnityEngine; namespace EntityStates.VagrantMonster; public class ChargeTrackingBomb : BaseState { public static float baseDuration = 3f; public static GameObject chargingEffectPrefab; public static string chargingSoundString; private float duration; private float stopwatch; private GameObject chargeEffectInstance; private uint soundID; private EffectManagerHelper _emh_chargeEffectInstance; public override void Reset() { base.Reset(); duration = 0f; stopwatch = 0f; chargeEffectInstance = null; soundID = 0u; _emh_chargeEffectInstance = null; } public override void OnEnter() { base.OnEnter(); stopwatch = 0f; duration = baseDuration / attackSpeedStat; Transform modelTransform = GetModelTransform(); PlayCrossfade("Gesture, Override", "ChargeTrackingBomb", "ChargeTrackingBomb.playbackRate", duration, 0.3f); soundID = Util.PlayAttackSpeedSound(chargingSoundString, base.gameObject, attackSpeedStat); if (!modelTransform) { return; } ChildLocator component = modelTransform.GetComponent(); if (!component) { return; } Transform transform = component.FindChild("TrackingBombMuzzle"); if ((bool)transform && (bool)chargingEffectPrefab) { if (!EffectManager.ShouldUsePooledEffect(chargingEffectPrefab)) { chargeEffectInstance = Object.Instantiate(chargingEffectPrefab, transform.position, transform.rotation); } else { _emh_chargeEffectInstance = EffectManager.GetAndActivatePooledEffect(chargingEffectPrefab, transform.position, transform.rotation); chargeEffectInstance = _emh_chargeEffectInstance.gameObject; } chargeEffectInstance.transform.parent = transform; chargeEffectInstance.GetComponent().newDuration = duration; } } public override void OnExit() { base.OnExit(); AkSoundEngine.StopPlayingID(soundID); if ((bool)chargeEffectInstance) { if (_emh_chargeEffectInstance != null && _emh_chargeEffectInstance.OwningPool != null) { _emh_chargeEffectInstance.OwningPool.ReturnObject(_emh_chargeEffectInstance); } else { EntityState.Destroy(chargeEffectInstance); } } } public override void FixedUpdate() { base.FixedUpdate(); stopwatch += GetDeltaTime(); if (stopwatch >= duration && base.isAuthority) { outer.SetNextState(new FireTrackingBomb()); } } public override InterruptPriority GetMinimumInterruptPriority() { return InterruptPriority.Pain; } }