using Rewired.Dev; namespace RewiredConsts; public static class Player { [PlayerIdFieldInfo(friendlyName = "System")] public const int System = 9999999; [PlayerIdFieldInfo(friendlyName = "PlayerMain")] public const int PlayerMain = 0; [PlayerIdFieldInfo(friendlyName = "Player1")] public const int Player1 = 1; [PlayerIdFieldInfo(friendlyName = "Player2")] public const int Player2 = 2; [PlayerIdFieldInfo(friendlyName = "Player3")] public const int Player3 = 3; [PlayerIdFieldInfo(friendlyName = "Player4")] public const int Player4 = 4; [PlayerIdFieldInfo(friendlyName = "Player5")] public const int Player5 = 5; }