using UnityEngine; namespace RoR2.CharacterAI; [RequireComponent(typeof(BaseAI))] [DisallowMultipleComponent] public class AIOwnership : MonoBehaviour { public CharacterMaster ownerMaster; private BaseAI baseAI; private void Awake() { baseAI = GetComponent(); } private void FixedUpdate() { if ((bool)ownerMaster) { baseAI.leader.gameObject = ownerMaster.GetBodyObject(); } } }