using System; using System.Collections.Generic; using RoR2.EntitlementManagement; using RoR2.ExpansionManagement; using RoR2.Projectile; using RoR2.Skills; using UnityEngine.Networking; namespace RoR2.ContentManagement; public static class AddressablesLabels { public static readonly string characterBody = "CharacterBody"; public static readonly string characterMaster = "CharacterMaster"; public static readonly string projectile = "Projectile"; public static readonly string gameMode = "GameMode"; public static readonly string networkedObject = "NetworkedObject"; public static readonly string effect = "Effect"; public static readonly string skillFamily = "SkillFamily"; public static readonly string skillDef = "SkillDef"; public static readonly string unlockableDef = "UnlockableDef"; public static readonly string surfaceDef = "SurfaceDef"; public static readonly string sceneDef = "SceneDef"; public static readonly string networkSoundEventDef = "NetworkSoundEventDef"; public static readonly string musicTrackDef = "MusicTrackDef"; public static readonly string gameEndingDef = "GameEndingDef"; public static readonly string itemDef = "ItemDef"; public static readonly string itemTierDef = "ItemTierDef"; public static readonly string equipmentDef = "EquipmentDef"; public static readonly string buffDef = "BuffDef"; public static readonly string eliteDef = "EliteDef"; public static readonly string survivorDef = "SurvivorDef"; public static readonly string artifactDef = "ArtifactDef"; public static readonly string entityStateConfiguration = "EntityStateConfiguration"; public static readonly string expansionDef = "ExpansionDef"; public static readonly string entitlementDef = "EntitlementDef"; public static readonly string itemRelationshipType = "ItemRelationshipType"; public static readonly string itemRelationshipProvider = "ItemRelationshipProvider"; public static readonly string miscPickupDef = "MiscPickupDef"; public static readonly IReadOnlyDictionary componentTypeLabels = new Dictionary { [typeof(CharacterBody)] = characterBody, [typeof(CharacterMaster)] = characterMaster, [typeof(ProjectileController)] = projectile, [typeof(Run)] = gameMode, [typeof(NetworkIdentity)] = networkedObject, [typeof(EffectComponent)] = effect }; public static readonly IReadOnlyDictionary assetTypeLabels = new Dictionary { [typeof(SkillFamily)] = skillFamily, [typeof(SkillDef)] = skillDef, [typeof(UnlockableDef)] = unlockableDef, [typeof(SurfaceDef)] = surfaceDef, [typeof(SceneDef)] = sceneDef, [typeof(NetworkSoundEventDef)] = networkSoundEventDef, [typeof(MusicTrackDef)] = musicTrackDef, [typeof(GameEndingDef)] = gameEndingDef, [typeof(ItemDef)] = itemDef, [typeof(ItemTierDef)] = itemTierDef, [typeof(EquipmentDef)] = equipmentDef, [typeof(BuffDef)] = buffDef, [typeof(EliteDef)] = eliteDef, [typeof(SurvivorDef)] = survivorDef, [typeof(ArtifactDef)] = artifactDef, [typeof(EntityStateConfiguration)] = entityStateConfiguration, [typeof(ExpansionDef)] = expansionDef, [typeof(EntitlementDef)] = entitlementDef, [typeof(ItemRelationshipProvider)] = itemRelationshipProvider, [typeof(ItemRelationshipType)] = itemRelationshipType, [typeof(MiscPickupDef)] = miscPickupDef }; }