using System; using UnityEngine; using UnityEngine.Serialization; using UnityEngine.UI; namespace RoR2.UI; [CreateAssetMenu(menuName = "RoR2/UI/HealthBarStyle")] public class HealthBarStyle : ScriptableObject { [Serializable] public struct BarStyle { public bool enabled; public Color baseColor; public Sprite sprite; public Image.Type imageType; public float sizeDelta; } public GameObject barPrefab; public bool flashOnHealthCritical; [FormerlySerializedAs("trailingBarStyle")] public BarStyle trailingUnderHealthBarStyle; [FormerlySerializedAs("healthBarStyle")] public BarStyle instantHealthBarStyle; public BarStyle trailingOverHealthBarStyle; public BarStyle shieldBarStyle; public BarStyle curseBarStyle; public BarStyle barrierBarStyle; public BarStyle flashBarStyle; public BarStyle cullBarStyle; public BarStyle magneticStyle; public BarStyle ospStyle; public BarStyle lowHealthOverStyle; public BarStyle lowHealthUnderStyle; }