using System; using Rewired.UI; using UnityEngine; namespace RoR2.UI; public class MPInputSource : IMouseInputSource { public int playerId { get; } public bool enabled { get; } public bool locked { get; } public int buttonCount { get; } public Vector2 screenPosition { get; } public Vector2 screenPositionDelta { get; } public Vector2 wheelDelta { get; } public bool GetButtonDown(int button) { throw new NotImplementedException(); } public bool GetButtonUp(int button) { throw new NotImplementedException(); } public bool GetButton(int button) { throw new NotImplementedException(); } }