using System.Collections; using UnityEngine; namespace RoR2; public class Debug_CombatOptimizationCommands : MonoBehaviour { public void SubmitCombatOptimizationCommands() { Console.instance.SubmitCmd(null, "give_item BleedOnHit 50"); Console.instance.SubmitCmd(null, "give_item BleedOnHitAndExplode 50"); StartCoroutine(GenerateEnemies()); } private IEnumerator GenerateEnemies() { for (int q = 0; q < 12; q++) { Console.instance.SubmitCmd(null, "create_master BeetleMaster"); yield return 0; Console.instance.SubmitCmd(null, "create_master LemurianMaster"); yield return 0; } } }