using UnityEngine; namespace RoR2; public class HoverEngineDisplay : MonoBehaviour { public HoverEngine hoverEngine; [Tooltip("The local pitch at zero engine strength")] public float minPitch = -20f; [Tooltip("The local pitch at max engine strength")] public float maxPitch = 60f; public float smoothTime = 0.2f; public float forceScale = 1f; private float smoothVelocity; private void FixedUpdate() { Vector3 localEulerAngles = base.transform.localEulerAngles; float x = Mathf.SmoothDampAngle(target: Mathf.LerpAngle(t: Mathf.Clamp01(hoverEngine.forceStrength / hoverEngine.hoverForce * forceScale), a: minPitch, b: maxPitch), current: localEulerAngles.x, currentVelocity: ref smoothVelocity, smoothTime: smoothTime); base.transform.localRotation = Quaternion.Euler(x, 0f, 0f); } }