using UnityEngine; namespace RoR2; [RequireComponent(typeof(LineRenderer))] public class LaserPointer : MonoBehaviour { public float laserDistance; private LineRenderer line; private void Start() { line = GetComponent(); } private void Update() { if (Physics.Raycast(base.transform.position, base.transform.forward, out var hitInfo, laserDistance, LayerIndex.world.mask)) { line.SetPosition(0, base.transform.position); line.SetPosition(1, hitInfo.point); } } }