using Tayx.Graphy; using Tayx.Graphy.Utils; using UnityEngine; namespace RoR2; public class RoRGraphyControl { private static RoRGraphyControl instance; private bool specsActive; private bool fpsActive; [ConCommand(commandName = "graphy_specs", flags = ConVarFlags.None, helpText = "Graphy testing.")] public static void graphySpecs(ConCommandArgs args) { if (instance.specsActive) { G_Singleton.Instance.SetModuleMode(GraphyManager.ModuleType.ADVANCED, GraphyManager.ModuleState.OFF); instance.specsActive = false; } else { G_Singleton.Instance.SetModuleMode(GraphyManager.ModuleType.ADVANCED, GraphyManager.ModuleState.FULL); instance.specsActive = true; } G_Singleton.Instance.SetModuleMode(GraphyManager.ModuleType.AUDIO, GraphyManager.ModuleState.OFF); } [ConCommand(commandName = "graphy_init", flags = ConVarFlags.None, helpText = "Graphy testing.")] public static void verifyInst(ConCommandArgs args) { if (instance == null) { instance = new RoRGraphyControl(); Object.DontDestroyOnLoad(Object.Instantiate(Resources.Load("ror2Graphy") as GameObject)); instance.specsActive = false; instance.fpsActive = false; } } [ConCommand(commandName = "graphy_fps", flags = ConVarFlags.None, helpText = "Graphy testing.")] public static void graphyFPS(ConCommandArgs args) { if (instance.fpsActive) { G_Singleton.Instance.SetModuleMode(GraphyManager.ModuleType.FPS, GraphyManager.ModuleState.OFF); G_Singleton.Instance.SetModuleMode(GraphyManager.ModuleType.RAM, GraphyManager.ModuleState.OFF); instance.fpsActive = false; } else { G_Singleton.Instance.SetModuleMode(GraphyManager.ModuleType.FPS, GraphyManager.ModuleState.FULL); G_Singleton.Instance.SetModuleMode(GraphyManager.ModuleType.RAM, GraphyManager.ModuleState.FULL); instance.fpsActive = true; } G_Singleton.Instance.SetModuleMode(GraphyManager.ModuleType.AUDIO, GraphyManager.ModuleState.OFF); } }