using UnityEngine; namespace RoR2; [CreateAssetMenu(menuName = "RoR2/RoachParams")] public class RoachParams : ScriptableObject { public float reorientTimerMin = 0.2f; public float reorientTimerMax = 0.5f; public float turnSpeed = 72f; public float acceleration = 400f; public float maxSpeed = 100f; public float backupDuration = 0.1f; public float wiggle = 720f; public float stepSize = 0.1f; public float minSimulationDuration = 3f; public float maxSimulationDuration = 7f; public float chanceToFinishOnBump = 0.5f; public float keyframeInterval = 1f / 15f; public float minReactionTime; public float maxReactionTime = 0.2f; public GameObject roachPrefab; }