using UnityEngine; public class Utility_DebugScreamer : MonoBehaviour { [SerializeField] private bool screamOnFixedTime; [SerializeField] private bool screamOnUpdate; [SerializeField] private Color _screamColor = new Color(49f / 51f, 36f / 85f, 0.007843138f); private string colorHex; private float timeBorn; private float fixedTimeBorn; private float timeDisabled; private float fixedTimeDisabled; private string _goName; private void Awake() { timeBorn = Time.time; fixedTimeBorn = Time.fixedTime; _goName = base.gameObject.name; colorHex = "#" + ColorUtility.ToHtmlStringRGB(_screamColor); } private void FixedUpdate() { _ = screamOnFixedTime; } private void Update() { _ = screamOnUpdate; } private void OnDisable() { timeDisabled = Time.time; fixedTimeDisabled = Time.fixedTime; string text = _goName + " Screamer: DISABLED "; if (screamOnFixedTime) { text = text + " (FixedTime of Disable: " + fixedTimeDisabled + " / " + (fixedTimeDisabled - fixedTimeBorn) + "s alive)"; } if (screamOnUpdate) { text = text + " (Time of Disable: " + timeDisabled + " / " + (timeDisabled - timeBorn) + "s alive)"; } } private void OnDestroy() { float time = Time.time; float fixedTime = Time.fixedTime; string text = _goName + " Screamer: DISABLED "; if (screamOnFixedTime) { text = text + " (FixedTime of Destroy: " + fixedTime + " / " + (fixedTime - fixedTimeBorn) + "s alive)"; } if (screamOnUpdate) { text = text + " (Time of Destroy: " + time + " / " + (time - timeBorn) + "s alive)"; } } }