# General options for Unity Doorstop [General] # Enable Doorstop? enabled=true # Path to the assembly to load and execute # NOTE: The entrypoint must be of format `static void Doorstop.Entrypoint.Start()` target_assembly=BepInEx/core/BepInEx.Preloader.dll # If true, Unity's output log is redirected to \output_log.txt redirect_output_log=false # If enabled, DOORSTOP_DISABLE env var value is ignored # USE THIS ONLY WHEN ASKED TO OR YOU KNOW WHAT THIS MEANS ignore_disable_switch=false # Options specific to running under Unity Mono runtime [UnityMono] # Overrides default Mono DLL search path # Sometimes it is needed to instruct Mono to seek its assemblies from a different path # (e.g. mscorlib is stripped in original game) # This option causes Mono to seek mscorlib and core libraries from a different folder before Managed # Original Managed folder is added as a secondary folder in the search path dll_search_path_override= # If true, Mono debugger server will be enabled debug_enabled=false # When debug_enabled is true, specifies the address to use for the debugger server debug_address=127.0.0.1:10000 # If true and debug_enabled is true, Mono debugger server will suspend the game execution until a debugger is attached debug_suspend=false # Options sepcific to running under Il2Cpp runtime [Il2Cpp] # Path to coreclr.dll that contains the CoreCLR runtime coreclr_path= # Path to the directory containing the managed core libraries for CoreCLR (mscorlib, System, etc.) corlib_dir=