## Settings file was created by plugin Arsonist v2.2.0 ## Plugin GUID: com.PopcornFactory.Arsonist [00 - General] ## Determines how long the player must wait before the heat gauge starts decaying after overheating. # Setting type: Single # Default value: 5 Wait Timer on Heat Gauge = 5 ## Controls whether the Overheat Gauge Text will vibrate slightly when overheat state is reached. # Setting type: Boolean # Default value: true Overheat Gauge text can vibrate = true ## Controls whether the heat haze effect should show in Arsonist's moves. (Moves Affected: Masochism) # Setting type: Boolean # Default value: true Aggressive Heat Haze Effect Enabled = true ## Controls whether the heat haze effect should show in Arsonist's moves. (Moves Affected: Dragon's Fury) # Setting type: Boolean # Default value: true Non-Aggressive Heat Haze Effect Enabled = true [01 - Masochism] ## Determines how much the damage should be multiplied by before converting to health for Fire damage received. # Setting type: Single # Default value: 1 Health Multiplier = 1 ## Determines how much heat needs to built up/reduced to acquire a stack of Anticipation. # Setting type: Single # Default value: 100 Anticipation Heat Changed Requirement = 100 ## Determines the minimum required amount of stacks to be allowed to activate Masochism. # Setting type: Int32 # Default value: 5 Minimum required to activate = 5 ## Determines how many stacks of Anticipation can be built up at one time. # Setting type: Int32 # Default value: 10 Maximum Anticipation = 10 ## Determines how much should be healed from damage dealt during Masochism Active state. # Setting type: Single # Default value: 0.18 Heal multiplication from damage during activation. = 0.18 ## Determines if the FOV can change during the duration and startup of Masochism. # Setting type: Boolean # Default value: true FOV can warp during Masochism = true Masochism Health Multiplier = 1 [02 - Emotes] ## Determines the key to trigger Arsonist to Emote Sit. # Setting type: KeyboardShortcut # Default value: Alpha1 Emote Sit = Alpha1 ## Determines the key to trigger Arsonist to Emote Strut. # Setting type: KeyboardShortcut # Default value: Alpha2 Emote Strut = Alpha2 ## Determines the key to trigger Arsonist to strike a match # Setting type: KeyboardShortcut # Default value: Alpha3 Emote Match = Alpha3 ## Die key is disabled by default. When enabled, it allows you to press the die key to instantly end the run. # Setting type: Boolean # Default value: false Enable Die key = false ## Determines the key to die. # Setting type: KeyboardShortcut # Default value: Alpha9 Die = Alpha9 [03 - Voice] Arsonist can laugh/grunt/snicker. = true [03 - Voice/Volume] ## By default, Arsonist can laugh/grunt when Masochism or ZPB is used. When off, no voice will be played. # Setting type: Boolean # Default value: true Arsonist can laugh/grunt/snicker. = true ## Determines the volume for All voice lines, both Arsonist and Firebug. # Setting type: Single # Default value: 100 Master Voice Volume = 100 ## Determines the volume for Arsonist's voice lines. (Does not affect Firebug, affected by Master Voice Volume) # Setting type: Single # Default value: 100 Arsonist Voice Volume = 100 ## Determines the volume for Firebug's voice lines. (Does not affect Arsonist, affected by Master Voice Volume) # Setting type: Single # Default value: 100 Firebug Voice Volume = 100 ## Determines the volume for all of Arsonist's effects, such as explosions and such. (Affected by the ROR2 Master and SFX Volume) # Setting type: Single # Default value: 100 SFX Volume = 100 [04 - Gauge] ## Determines how fast the cooling occurs at 0%. Scales upwards in a parabola. # Setting type: Single # Default value: 0.7 Base Gauge Lower Bound Cooling = 0.7 ## Determines how fast the cooling occurs at 100%. Scales upwards in a parabola. # Setting type: Single # Default value: 1.2 Base Gauge Upper Bound Cooling = 1.2 [05 - Passive] ## Percentage of health required to be inflicted before passive is triggered. If 0, it will always trigger. # Setting type: Single # Default value: 0.3 Percentage health lost before triggering ignite = 0.3 [06 - Flare] ## Determines how many salvos are fired from one projectile after lifetime expires. # Setting type: Int32 # Default value: 5 Number of Salvos on explosion. = 5 ## Determines the chance Arsonist shouts Fireball!. If voice is disabled, this will not play. If set to 0, this will not play. # Setting type: Int32 # Default value: 1 Shout Fireball! chance = 1 [07 - Cleanse] ## Determines whether the ring of fire should play when cleanses is activated. # Setting type: Boolean # Default value: true Ring Fire effect enabled = true