using RoR2; using UnityEngine; namespace EntityStates.BeetleQueenMonster; public class ChargeSpit : BaseState { public static float baseDuration = 3f; public static GameObject effectPrefab; public static string attackSoundString; private float duration; private GameObject chargeEffect; private EffectManagerHelper _emh_chargeEffect; public override void Reset() { base.Reset(); duration = 0f; chargeEffect = null; _emh_chargeEffect = null; } public override void OnEnter() { base.OnEnter(); duration = baseDuration / attackSpeedStat; Transform modelTransform = GetModelTransform(); PlayCrossfade("Gesture", "ChargeSpit", "ChargeSpit.playbackRate", duration, 0.2f); Util.PlaySound(attackSoundString, base.gameObject); if (!modelTransform) { return; } ChildLocator component = modelTransform.GetComponent(); if (!component || !effectPrefab) { return; } Transform transform = component.FindChild("Mouth"); if ((bool)transform) { if (!EffectManager.ShouldUsePooledEffect(effectPrefab)) { chargeEffect = Object.Instantiate(effectPrefab, transform.position, transform.rotation); } else { _emh_chargeEffect = EffectManager.GetAndActivatePooledEffect(effectPrefab, transform.position, transform.rotation); chargeEffect = _emh_chargeEffect.gameObject; } chargeEffect.transform.parent = transform; ScaleParticleSystemDuration component2 = chargeEffect.GetComponent(); if ((bool)component2) { component2.newDuration = duration; } } } public override void OnExit() { base.OnExit(); if (chargeEffect != null) { if (_emh_chargeEffect != null && _emh_chargeEffect.OwningPool != null) { _emh_chargeEffect.OwningPool.ReturnObject(_emh_chargeEffect); } else { EntityState.Destroy(chargeEffect); } chargeEffect = null; _emh_chargeEffect = null; } } public override void Update() { base.Update(); } public override void FixedUpdate() { base.FixedUpdate(); if ((bool)base.characterDirection) { base.characterDirection.moveVector = GetAimRay().direction; } if (base.fixedAge >= duration && base.isAuthority) { FireSpit nextState = new FireSpit(); outer.SetNextState(nextState); } } public override InterruptPriority GetMinimumInterruptPriority() { return InterruptPriority.Skill; } }