using UnityEngine; namespace EntityStates.BrotherMonster; public class SlideForwardState : BaseSlideState { public override void OnEnter() { slideRotation = Quaternion.identity; base.OnEnter(); PlayCrossfade("FullBody Override", "SlideForward", "Slide.playbackRate", BaseSlideState.duration, 0.05f); PlayCrossfade("Body", "Run", 0.05f); } public override void OnExit() { base.OnExit(); } }