using UnityEngine; namespace EntityStates.BrotherMonster; public class SlideRightState : BaseSlideState { public override void OnEnter() { slideRotation = Quaternion.AngleAxis(90f, Vector3.up); base.OnEnter(); PlayCrossfade("FullBody Override", "SlideRight", "Slide.playbackRate", BaseSlideState.duration, 0.05f); } }