using RoR2; using UnityEngine; namespace EntityStates.ClayBruiserMonster; public class SpawnState : BaseState { public static float duration; public static string spawnSoundString; public static GameObject spawnEffectPrefab; public static string spawnEffectChildString; public static float startingPrintBias; public static float maxPrintBias; public static float printDuration; private static int SpawnStateHash = Animator.StringToHash("Spawn"); private static int SpawnParamHash = Animator.StringToHash("Spawn.playbackRate"); public override void OnEnter() { base.OnEnter(); EffectManager.SimpleMuzzleFlash(spawnEffectPrefab, base.gameObject, spawnEffectChildString, transmit: false); Util.PlaySound(spawnSoundString, base.gameObject); PlayAnimation("Body", SpawnStateHash, SpawnParamHash, duration); PrintController printController = GetModelTransform().gameObject.AddComponent(); printController.printTime = printDuration; printController.enabled = true; printController.startingPrintHeight = 0.3f; printController.maxPrintHeight = 0.3f; printController.startingPrintBias = startingPrintBias; printController.maxPrintBias = maxPrintBias; printController.disableWhenFinished = true; printController.printCurve = AnimationCurve.EaseInOut(0f, 0f, 1f, 1f); } public override void FixedUpdate() { base.FixedUpdate(); if (base.fixedAge >= duration && base.isAuthority) { outer.SetNextStateToMain(); } } public override InterruptPriority GetMinimumInterruptPriority() { return InterruptPriority.Death; } }