using RoR2.Orbs; using UnityEngine; namespace EntityStates.Huntress.HuntressWeapon; public class FireFlurrySeekingArrow : FireSeekingArrow { public static GameObject critMuzzleflashEffectPrefab; public static int critMaxArrowCount; public static float critBaseArrowReloadDuration; public override void OnEnter() { base.OnEnter(); if (isCrit) { muzzleflashEffectPrefab = critMuzzleflashEffectPrefab; maxArrowCount = critMaxArrowCount; arrowReloadDuration = critBaseArrowReloadDuration / attackSpeedStat; } } protected override GenericDamageOrb CreateArrowOrb() { return new HuntressFlurryArrowOrb(); } }