using RoR2; using UnityEngine; using UnityEngine.Networking; namespace EntityStates.InfiniteTowerSafeWard; public class SelfDestruct : BaseSafeWardState { [SerializeField] public float duration; [SerializeField] public string animationLayerName; [SerializeField] public string animationStateName; [SerializeField] public string enterSoundString; public override void OnEnter() { base.OnEnter(); PlayAnimation(animationLayerName, animationStateName); Util.PlaySound(enterSoundString, base.gameObject); } public override void FixedUpdate() { base.FixedUpdate(); if (NetworkServer.active && base.fixedAge >= duration) { EntityState.Destroy(base.gameObject); } } }