using RoR2; using UnityEngine; namespace EntityStates.LunarGolem; public class DeathState : GenericCharacterDeath { public static GameObject deathExplosionEffect; public override void OnEnter() { base.OnEnter(); if ((bool)deathExplosionEffect) { EffectManager.SimpleMuzzleFlash(deathExplosionEffect, base.gameObject, "Center", transmit: false); } } public override void FixedUpdate() { base.FixedUpdate(); } }