using RoR2; using UnityEngine; namespace EntityStates.MinorConstruct; public class NoCastSpawn : BaseState { [SerializeField] public string animationLayerName; [SerializeField] public string animationStateName; [SerializeField] public string enterSoundString; public override void OnEnter() { base.OnEnter(); PlayAnimation(animationLayerName, animationStateName); Util.PlaySound(enterSoundString, base.gameObject); outer.SetNextStateToMain(); } }