using RoR2; using UnityEngine.Networking; namespace EntityStates.Missions.LunarScavengerEncounter; public class WaitForAllMonstersDead : BaseState { public override void FixedUpdate() { base.FixedUpdate(); if (NetworkServer.active) { FixedUpdateServer(); } } private void FixedUpdateServer() { if (TeamComponent.GetTeamMembers(TeamIndex.Monster).Count == 0) { outer.SetNextState(new FadeOut()); } } }